> Markdown version of [/jobs/ext/1989662-concept-artist](https://www.wearedevelopers.com/jobs/ext/1989662-concept-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Concept Artist - **Company:** Obsidian Entertainment, Inc. - **Location:** United States (Remote available) - **Experience:** Expert - **Salary:** $124,800.0 - $133,120.0 - **Contract:** Temporary to permanent - **Skills:** Autodesk 3DS Max (3D Graphics Software), Human-Computer Interaction, Maya, SketchUp (3D Modeling Software), Color Theory - **Published:** August 8, 2026 - **Apply:** http://obsidian.applytojob.com/apply/gCQoTttJjV/Senior-Concept-Artist-Contract?source=BuiltInNationwide ## About the Role * 6+ years of game development experience * Strong organization and communication skills * Demonstrated skills using Photoshop as a concept artist * Strong foundational art skills and knowledge including, design, architecture, human and animal anatomy, composition, perspective, color theory, and lighting * Receptive to art direction and critiques from project leadership and team members Pluses * Experience with any 3D DCC tools like Maya, 3dsMax, Blender, SketchUp, etc. * Background in Architecture, Photography or Cinematography, or Digital / Traditional Painting Portfolio Requirements * A web portfolio that demonstrates skill in environment, character, creature, vehicle, weapon, and prop concept development Portfolio Pluses * User Interface concepts * Graphic icons * Graphic design examples ## Description * Create inspired and exciting concepts of characters, environments, props, and events based on input from Art and Design leadership * Provide visual inspiration for the art team through reference gathering and concept work * Develop clear and well thought-through designs for asset artists to build upon * Actively participate in technical and aesthetic problem-solving discussions * Collaborate with outsourcing teams and provide artistic feedback to enhance their work ## Related Videos - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [Can You Touch the Internet? A Journey in Remote Touch With Edge Computing and Haptic Coding](https://www.wearedevelopers.com/videos/1463-can-you-touch-the-internet-a-journey-in-remote-touch-with-edge-computing-and-haptic-coding) - [One Color to Rule Them All: Relative CSS Colors in Practice](https://www.wearedevelopers.com/videos/100016-one-color-to-rule-them-all-relative-css-colors-in-practice) - [WeAreDevelopers LIVE - CSS is DOOMed](https://www.wearedevelopers.com/videos/1851-wearedevelopers-live-css-is-doomed) - [WeAreDevelopers LIVE – Inclusion, Accessibility & Automation](https://www.wearedevelopers.com/videos/1742-wearedevelopers-live-inclusion-accessibility-automation) - [Building Collaborative Open Source tools for Developers and Designers - Pablo Ruiz-Muzquiz from Penpot](https://www.wearedevelopers.com/videos/1345-building-collaborative-open-source-tools-for-developers-and-designers-pablo-ruiz-muzquiz-from-penpot) ## Related Articles - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [Top 23 Web Developer Portfolio Examples to Inspire Your Own](https://www.wearedevelopers.com/magazine/161-top-23-web-developer-portfolio-examples-to-inspire-your-own) - [Web Developer Portfolio Inspiration and Examples - March 2025](https://www.wearedevelopers.com/magazine/561-web-developer-portfolio-inspiration-and-examples-march-2025) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Top 5 Web Design Trends for 2023](https://www.wearedevelopers.com/magazine/155-top-5-web-design-trends-for-2023) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech)