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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Concept Artist For Paper.Io 2 - Live Games Studio - **Company:** Ubisoft - **Location:** Madrid, Spain - **Contract:** Permanent contract - **Skills:** Unity 3d, 3d Models, Adobe Photoshop, Artificial Intelligence, Maya, Visual Effects - **Published:** August 9, 2026 - **Apply:** https://www.buscojobs.com.es/concept-artist-for-paper-io-2-live-games-studio-en-madrid-ID-366252870 ## About the Role Ability to adapt to different visual styles and produce assets that align with the game's vision. - Strong Illustration skillsTechnical Proficiency- Skilled in tools like Maya, Blender, Unity, and Photoshop. - Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus. - Experience working with Unity- Familiar with AI pipelinesSoft Skills- Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team. - Resourceful and proactive, with the ability to troubleshoot and iterate effectively. - Strong problem-solving abilitiesNice to have- Create low-poly 3D models, including texturing, to meet both technical and artistic requirements. - Experience in VFX creation or animation.Benefits- Best-in-class compensation- Other benefits according to the country you reside#J-*****-Ljbffr ## Description About VoodooFounded in ****, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world.Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts.Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures.With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.You will be joining one of our Live Studios, working on Paper.Io 2.With Paper.Io 2, we're building an iconic game that players will never forget!We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.RoleAs a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.Io 2.Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space .Art Creation- Design and produce high-quality concept art for characters, environments, and props.- Work on illustrations for icons or stylised assets that align with the game's aesthetic.- Creating key art illustrations with final render.Collaboration- Partner with the Art Director to align on visual style and direction.- Actively contribute by providing creative ideas and constructive feedback.Conceptualisation- Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision.- Contribute to the creative direction by delivering compelling and innovative designs.ProfileExperience- 4+ years as a Concept Artist, in the mobile gaming industry.- Strong capabilities in concept art, including a keen eye for detail, composition, and style.- Ability to adapt to different visual styles and produce assets that align with the game's vision.- Strong Illustration skillsTechnical Proficiency- Skilled in tools like Maya, Blender, Unity, and Photoshop.- Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus.- Experience working with Unity- Familiar with AI pipelinesSoft Skills- Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team.- Resourceful and proactive, with the ability to troubleshoot and iterate effectively.- Strong problem-solving abilitiesNice to have- Create low-poly 3D models, including texturing, to meet both technical and artistic requirements.- Experience in VFX creation or animation.Benefits- Best-in-class compensation- Other benefits according to the country you reside#J-*****-Ljbffr ## Related Videos - [Reality and Beyond: Coding a Drone Using {Unity 3D .NET} and ChatGPT AI!](https://www.wearedevelopers.com/videos/702-reality-and-beyond-coding-a-drone-using-unity-3d-net-and-chatgpt-ai) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Cross platform Augmented Reality development with React Native](https://www.wearedevelopers.com/videos/160-cross-platform-augmented-reality-development-with-react-native) - [Debugging Machine Learning Code](https://www.wearedevelopers.com/videos/71-debugging-machine-learning-code) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix)