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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # 3D Computer Vision Engineer, New York City - **Company:** Toggle Robotics - **Location:** New York, NY, United States (Remote available) - **Contract:** Permanent contract - **Skills:** Testing (Software), 3d Models, Computer-Aided Design, 3D Scanning, Computer Vision, C++ (Programming Language), Virtual Camera Systems, System Configuration, Design of User Interfaces, Python (Programming Language), Parsing, Information Technology, Feature Extraction - **Published:** August 9, 2026 - **Apply:** https://www.wayup.com/i-j-3D-Computer-Vision-Engineer-Toggle-Robotics-802446383678956/ ## About the Role + Degree in Computer Science, Robotics, or related field + Strong experience in 3D computer vision / geometry processing + Proficiency in Python; C++ a strong plus + Experience shipping production-quality computer vision or measurement pipelines (not just research code) + Hands-on experience with: o Real sensor data (not just simulated or academic datasets) o Point cloud libraries (PCL, Open3D, or similar) o Registration (ICP, feature-based alignment) o Geometric primitive fitting (RANSAC, circle/cylinder/plane fitting) o Sensor calibration and depth systems Nice to have + Inspection, metrology, or manufacturing systems experience + Parsing CAD models (DXF, STEP) and aligning scan data to CAD geometry + Deployment of systems into production environments + Robotics or industrial automation background ## Description + Develop pipelines for: o Point cloud processing, filtering, and denoising o Scan-to-CAD alignment (ICP + feature-based methods) o Feature extraction and primitive fitting (planes, edges, holes, slots, chamfers, fillets) o Dimensional measurement, tolerance evaluation, and per-point deviation field computation + Translate raw geometry into clear inspection outputs (pass/fail, deviations, annotations) + Generate per-point deviation heatmaps for visual review in the 3D viewer + Handle calibration, drift, noise, and incomplete data + Ensure robustness across materials, lighting, and shop-floor conditions + Work directly with QC managers on the shop floor to validate and iterate + Ship working software on a short feedback loop - prototype, test in the field, harden + Support live customer deployments o Help define how UI/UX is optimized for operators o Contribute to end-to-end workflows, not just isolated algorithms + This is primarily a remote contract role, with approximately 20% of working time hands-on at a U.S. or European facility working directly with the 3D camera system to develop and test software against real hardware. Infrequent travel to client sites for system setup and validation is expected as needed. Who You Are You think in geometry, not just models, and care deeply about accuracy, robustness, and repeatability. You're comfortable moving from research to production and don't get stuck chasing perfect theory-you ship working systems, learn from real-world data, and iterate quickly. ## Related Videos - [AI Space Factories, Hacking Self-Driving Cars & Detecting Deepfakes](https://www.wearedevelopers.com/videos/1812-ai-space-factories-hacking-self-driving-cars-detecting-deepfakes) - [Robots are coming into the wild! 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