> Markdown version of [/jobs/ext/2008497-audio-lead-games](https://www.wearedevelopers.com/jobs/ext/2008497-audio-lead-games). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Audio Lead (Games) - **Company:** Skydance - **Location:** Seattle, WA, United States (Remote available) - **Experience:** Expert - **Salary:** $115,000.0 - $130,000.0 - **Contract:** Franchise - **Skills:** Computer Animation, Internet Protocol, Systems Integration, Unreal Engine, Multiplatform - **Published:** August 9, 2026 - **Apply:** https://www.careerbuilder.com/job-details/audio-lead-games--2a21a21a-b4c5-4c24-907f-1e99d245be3a ## About the Role * Demonstrated experience leading audio teams on shipped PC and/or console titles. * Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly). * Proven ability to manage vendors, contractors, composers, and voice production. * Experience overseeing adaptive or interactive music systems. * Deep understanding of cross-platform audio requirements, optimization, and certification considerations. * Strong communication skills and the ability to advocate for audio across disciplines. * Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution-oriented mindset suited to a small or growing team., Animation, Best Practices, Budgeting, Communication Skills, Documentation, Entertainment and Media, Film, Gaming, IP (Internet Protocol), Interactive Television, Leadership, Mentoring, Multiplatform/Cross-Platform, Music, Politics, Problem Solving Skills, Storytelling, System Integration (SI), Team Lead/Manager, Team Player, Technical/Engineering Design, Vendor/Supplier Management ## Description We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story- driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision, technical direction, and production standards for all audio in the project. You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results. In This Role, You Will * Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals. * Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed. * Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback. * Oversee the end-to-end audio pipeline, from concept through implementation and final polish. * Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows. * Partner with engineering to establish best practices for implementation in Unreal Engine. * Focus on clarity, mix balance, emotional impact, and accessibility. * Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow. * Own scheduling, budgeting, and resource planning for all audio-related work. ## Related Videos - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Small, Secure, Interconnected: The next Internet Protocol](https://www.wearedevelopers.com/videos/100062-small-secure-interconnected-the-next-internet-protocol) - [The Dark Corners of Kotlin Multiplatform](https://www.wearedevelopers.com/videos/100143-the-dark-corners-of-kotlin-multiplatform) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed)