> Markdown version of [/jobs/ext/206478-senior-designer-cinematics-unannounced-game](https://www.wearedevelopers.com/jobs/ext/206478-senior-designer-cinematics-unannounced-game). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Designer, Cinematics - Unannounced Game - **Company:** Activision Blizzard, Inc. - **Location:** Irvine, CA, United States (Remote available) - **Experience:** Expert - **Salary:** $80,800.0 - $149,400.0 - **Contract:** Temporary contract - **Skills:** Computer Animation, Video Game Development, Game Engine, Visual Effects, Color Theory - **Published:** May 29, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=75f0c0bd48a73e29 ## About the Role Do you have experience in Visual effects (VFX)?, * 8+ years of experience in AAA game cinematics. * Confirmed experience, having shipped at least one major title in a relevant * role. Knowledge & Skills Experience working with a AAA game engine with an understanding of implementation and integration of game cinematics. Comprehensive understanding of camera work, framing, staging, and editing, including proficiency in industry-standard 3D workflows. A portfolio with examples and detailed breakdowns showcasing your practical work. Strong understanding of cinematography principles. Key Attributes * A team-oriented approach to your work, understanding the importance of * collaboration and partnering with all departments. * The ability to inspire others with an enthusiastic approach to game * development and ongoing commitment to improving core skills. * Self-motivated ability to solve problems proactively. * Extra Points * Experience working through early development R&D phases of a project is * a plus. * Solid understanding of video game creation outside of cinematic art (e.g. * lighting, VFX, characters, animation, audio). * An interest in photography and cinema. * Knowledge and experience in practical filmmaking. * Expertise in 3D composition, form, balance, and color theory. * Passion for playing a wide variety of video games. ## Description Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Directly contribute to the practical work of taking cinematic moments from * storyboard to completion. * Work closely with art and narrative direction team members and * collaborate with design, engineering, surfacing, VFX, and lighting * departments to help deliver game cinematics to a world-class standard. * Use your experience in cinematic creation to guide our working practices * from iterative prototyping to final best-in-class execution. * Remain current on industry trends including advancement in commercial * game engines and workflow efficiencies. * Proactively identify risks and propose solutions within the area of * cinematic creation. ## Related Videos - [Dizzy users close browsers: balancing creativity and accessibility](https://www.wearedevelopers.com/videos/803-dizzy-users-close-browsers-balancing-creativity-and-accessibility) - [Videogames: The Medium of the 21st Century](https://www.wearedevelopers.com/videos/1397-videogames-the-medium-of-the-21st-century) - [One Color to Rule Them All: Relative CSS Colors in Practice](https://www.wearedevelopers.com/videos/100016-one-color-to-rule-them-all-relative-css-colors-in-practice) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [A Lifetime in Games: The Past, Present and Future of the Industry](https://www.wearedevelopers.com/videos/202-a-lifetime-in-games-the-past-present-and-future-of-the-industry) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [How to Write a CV and Interview if You Don't Fully Qualify For The Job](https://www.wearedevelopers.com/magazine/183-how-to-write-a-cv-and-interview-if-you-don-t-fully-qualify-for-the-job) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Tips on mastering remote job interviews](https://www.wearedevelopers.com/magazine/23-tips-on-mastering-remote-job-interviews) - [Promotion Interview Questions: How to Answer and Get the Job](https://www.wearedevelopers.com/magazine/413-promotion-interview-questions-how-to-answer-and-get-the-job)