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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal UI/UX Engineer - **Company:** Flix - **Location:** Birmingham, UK (Remote available) - **Contract:** Contract - **Skills:** Profiling, Software Debugging, Programming Tools, Design of User Interfaces, Integrated Development Environments, Systems Integration, Houdini (Software), Test-Driven Development (TDD) - **Published:** August 18, 2026 - **Apply:** https://www.flixinteractive.com/vacancies/principal-ui-ux-engineer/ ## About the Role * Strong hands-on experience developing UI/UX, console, and game systems in a game-development environment. * Expertise across relevant game-engine and custom-engine development environments. * Experience with console porting, platform requirements, and Technical Requirement Checklist compliance. * Strong knowledge of optimisation, profiling, test-driven development, and scalable software architecture. * Experience developing procedural systems, in-game editors, game-customisation systems, or Houdini-integrated workflows. * Excellent technical problem-solving, communication, and mentoring skills. ## Description As a Principal UI/UX and Console Engineer, you will be a highly hands-on technical expert responsible for designing, developing, and optimising complex UI, UX, console, and supporting game systems. You will personally tackle difficult implementation and performance challenges, while also providing technical direction, mentoring engineers, and helping ensure player-facing features are polished, accessible, and reliable across platforms., 1. Hands-On UI/UX Engineering: + Personally design, implement, and maintain complex UI and UX systems, delivering responsive, polished, and accessible player-facing features. + Work directly with design and art teams to turn experience goals into high-quality, production-ready technical solutions. 2. Console and Platform Development: + Actively develop and optimise features for console platforms, supporting porting work, platform integration, and compliance requirements. + Diagnose and resolve platform-specific issues, ensuring reliable performance and consistent player experiences across supported platforms. 3. Systems and Technical Architecture: + Build and improve scalable systems for game customisation, in-game editors, procedural content, and supporting development tools. + Apply test-driven development, robust architecture, and maintainable coding practices to complex technical work. 4. Performance and Technical Leadership: + Profile, debug, and optimise UI, game systems, and platform performance, personally resolving critical bottlenecks and technical risks. + Share technical knowledge, review solutions, and mentor engineers while remaining closely involved in implementation and delivery., Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers that support one another in all aspects of development. We offer you to: * Join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. * Work on market-leading AAA titles and IP with globally reputable studio and publisher partners. * Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis. * Learn within an independent studio across a wide range of projects and opportunities both internal and external., If you love making games and you would like to contribute to a team and project where your drive and skills will be welcomed and encouraged, then we would love to hear from you. GDPR COMPLIANCE - When applying for this job you're authorising Flix Interactive to store your application information and distribute it to the appropriate email inboxes of senior team members in order to review your role eligibility. Your application will be stored on a private cloud based online system for processing. If you would like us to update, delete or refine your application please email info@flixinteractive.com. Your request will be appended within 30 days of receiving your email. ## Related Videos - [Using AI Without Losing Your Skills](https://www.wearedevelopers.com/videos/2045-using-ai-without-losing-your-skills) - [Profiling Symfony & PHP apps with Blackfire](https://www.wearedevelopers.com/videos/265-profiling-symfony-php-apps-with-blackfire) - [AI Pair Programming with GitHub Copilot at SAP: Looking Back, Looking Forward!](https://www.wearedevelopers.com/videos/1546-ai-pair-programming-with-github-copilot-at-sap-looking-back-looking-forward) - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [Enhancing Workload Security in Kubernetes](https://www.wearedevelopers.com/videos/356-enhancing-workload-security-in-kubernetes) - [Breaking Down Silos Between Design and Development ](https://www.wearedevelopers.com/videos/194-breaking-down-silos-between-design-and-development) ## Related Articles - [Dev Digest 113 - Debugging above the cloud](https://www.wearedevelopers.com/magazine/422-dev-digest-113-debugging-above-the-cloud) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 130 - The Diablo is in the details](https://www.wearedevelopers.com/magazine/470-dev-digest-130-the-diablo-is-in-the-details) - [10 Essential Figma Plugins for Frontend Developers in 2023](https://www.wearedevelopers.com/magazine/262-10-essential-figma-plugins-for-frontend-developers-in-2023)