> Markdown version of [/jobs/ext/2100379-intermediate-build-engineer](https://www.wearedevelopers.com/jobs/ext/2100379-intermediate-build-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Intermediate Build Engineer - **Company:** Flix - **Location:** Birmingham, UK (Remote available) - **Experience:** Experienced - **Contract:** Contract - **Skills:** Clean Code Principles, Software Debugging, Systems Development Life Cycle, Delivery Pipeline, Build Tools, Build Process - **Published:** August 18, 2026 - **Apply:** https://www.flixinteractive.com/vacancies/intermediate-build-engineer/ ## About the Role * Experience supporting build systems, technical workflows, or game-development pipelines. * Strong practical knowledge of game-engine and custom-engine development environments. * Experience developing gameplay systems and technical prototypes. * Understanding of software-development best practices, debugging, and issue investigation. * Strong problem-solving skills, with the ability to work independently while collaborating effectively with a wider team. * Clear communication skills and a proactive approach to improving development processes. ## Description As an Intermediate Build Engineer, you will support the development, maintenance, and optimisation of game build systems and technical workflows. You will work closely with engineering, QA, and production colleagues to ensure builds are reliable, accessible, and suitable for efficient testing and development, while also contributing to gameplay systems, prototyping, and technical problem solving., 1. Build Systems and Delivery: + Develop, maintain, and improve build processes to support reliable, repeatable game builds for internal development and testing. + Investigate build-related issues and work with engineering and QA teams to minimise disruption and maintain development momentum. 2. Technical Systems Development: + Contribute to game systems and technical features, applying clean, maintainable engineering practices. + Support the integration and upkeep of systems across relevant engine and custom-engine development environments where required. 3. Prototyping and Gameplay Support: + Build rapid technical prototypes to help validate gameplay ideas, systems, and implementation approaches. + Collaborate with design and engineering colleagues to turn prototypes into robust, production-ready features. 4. Collaboration and Quality: + Work closely with QA, production, and development teams to support testing, issue resolution, and release readiness. + Document relevant processes and share technical knowledge to improve team efficiency and consistency., Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers that support one another in all aspects of development. We offer you to: * Join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. * Work on market-leading AAA titles and IP with globally reputable studio and publisher partners. * Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis. * Learn within an independent studio across a wide range of projects and opportunities both internal and external., If you love making games and you would like to contribute to a team and project where your drive and skills will be welcomed and encouraged, then we would love to hear from you. GDPR COMPLIANCE - When applying for this job you're authorising Flix Interactive to store your application information and distribute it to the appropriate email inboxes of senior team members in order to review your role eligibility. Your application will be stored on a private cloud based online system for processing. If you would like us to update, delete or refine your application please email info@flixinteractive.com. 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