> Markdown version of [/jobs/ext/2120379-game-engineer-systems-engine](https://www.wearedevelopers.com/jobs/ext/2120379-game-engineer-systems-engine). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Engineer (Systems, Engine) - **Company:** TELESCOPE GAMES INC. - **Location:** United States (Remote available) - **Experience:** Expert - **Salary:** $100,000.0 - $135,000.0 - **Contract:** Permanent contract - **Skills:** Computer Animation, C Sharp (Programming Language), C++ (Programming Language), Code Review, Software Debugging, Video Game Development, DataOps, AI Infrastructure, Delivery Pipeline, State Machines, Backend, Low Latency - **Published:** August 19, 2026 - **Apply:** https://remotegamejobs.com/goto/telescope-games-senior-game-engineer-systems-engine-remote-job ## About the Role * 5+ years of game development experience in an engine, core technology, or systems capacity, with at least one shipped title. * Strong C# fundamentals, including performance-sensitive code. A strong C++ background with willingness to work in C# is welcome. * Experience with Unity beyond gameplay scripting: editor tooling, asset and build pipelines, and profiling. * Comfort in a deterministic, fixed-timestep, data-oriented codebase, or the fundamentals to get there quickly. * Genuine breadth: a track record of picking up unfamiliar systems and becoming productive in them. * Rigorous debugging and profiling habits, and patience for problems that don't reproduce on demand. * Clear communicator who can explain technical tradeoffs to engineers and non-engineers alike. * Experience shipping on console or mobile, including certification and low-end device performance. Nice to Have * Prior work with a deterministic simulation or predict/rollback networking framework. * Unmanaged or pointer-based C#, custom allocators, ECS architecture, or fixed-point math. * Experience with networked multiplayer and a solid grasp of authoritative simulation, client prediction, and latency. * Deterministic physics, pathfinding, character controller, or animation systems. * Backend or server-side work for real-time multiplayer, such as matchmaking, validation, or anti-cheat. * Bot and AI infrastructure such as state machines, behavior trees, or utility systems. * CI for games: automated multi-client testing, regression suites, or performance dashboards. * Background working with distributed, fully remote teams. ## Description Telescope Games is hiring a Senior Game Engineer to join our fully remote team of game developers. This is a broad engine and systems role on a Unity project. You'll work across core technology, the networking and simulation framework we build on, tooling, and the systems that hold the game together. Our game runs on a deterministic, tick-based ECS simulation in C# beneath Unity, keeping all clients perfectly synced. We rely on fixed-point math, fixed-timestep logic, and efficient, allocation-free code. We're looking for a versatile engineer who thrives on complex performance and logic challenges. If you have a solid engineering foundation and enjoy solving deep technical problems, you'll fit right in. Prior experience with deterministic or rollback stacks is a bonus, but not required., * Build, extend, and maintain core engine and game systems, from the simulation layer up through the Unity presentation layer. * Implement features within our deterministic simulation framework and support networked play: input handling, session flow, reconnection, and replays. * Work on the Unity side as needed: asset and build pipelines, platform support, and editor tooling. * Diagnose and resolve difficult problems wherever they originate, including desyncs, hitches, crashes, and performance regressions. * Profile and optimize across all target platforms to keep the game within its CPU and memory budgets. * Partner with gameplay, design, and production to scope technical work and unblock the team. * Contribute to architecture decisions, code review, documentation, and mentoring. ## Related Videos - [Are Code Reviews Worth It? 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