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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal Fullstack Developer - **Company:** ENJOY GAMING LLC - **Location:** United States (Remote available) - **Contract:** Permanent contract - **Skills:** Clean Code Principles, JavaScript (Programming Language), Computer Animation, Application Programming Interfaces (APIs), Agile Methodology, Data Analysis, Systems Engineering, Client Server Models, Cloud Computing, Databases, Continuous Integration, Database Queries, Memory Management, Design of User Interfaces, Monitoring of Systems, Python (Programming Language), Node.Js, NoSQL, Memory Leaks, Software Engineering, SQL Databases, Data Streaming, TypeScript, WebSocket, WebGL, WebRTC, Data Logging, System Availability, Technical Debt, Backend, Moq, Containerization, Kubernetes, Low Latency, Real Time Data, Front End Software Development, Video Streaming, Api Management - **Published:** August 19, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pdl51gmzab ## About the Role * Proven Full-Stack Expertise: Deep professional experience in both game client development and scalable server-side backend architectures * High Tolerance for Complexity: You are comfortable diving into ambiguous problems and designing systems from the ground up * Proactive Problem Solver: You find and fix memory leaks, architecture flaws, or security vulnerabilities before they ever impact a player * Exceptional Communicator: You can explain complex backend constraints to non-technical stakeholders and break down creative requirements into clear engineering tasks * Experienced Leader: You have a track record of mentoring engineers, driving architectural decisions, and leading projects through the full software development lifecycle Stack: * Languages: TypeScript, JavaScript (Node.js), Python * Frontend Graphics & Animation: WebGL rendering, 2D skeletal web animation * Real-time Communication & Messaging: WebSockets, Event streaming brokers, Remote Procedure Calls * Video Streaming: Ultra-low latency (sub-second) video streaming architecture utilizing WebRTC, WHIP, RTMP, and SRT for real-time ingest, combined with H5Live, Low-Latency HLS, MoQ, and ABR for global browser-based playback * Databases & Storage: Relational (SQL), Document (NoSQL), In-memory caching, Columnar/Analytics databases * Infrastructure & Orchestration: Cloud infrastructure, Containerization, Container orchestration * CI/CD & Automation: Automated CI/CD pipelines, API integrations * Observability & Monitoring: Distributed telemetry, Log aggregation, Time-series monitoring dashboards, English level: Upper-Intermediate ## Description We are looking for a Lead Full-Stack Engineer with a passion for creative game design and systems engineering. You won't just be pulling tickets from a backlog: you'll be the technical authority for our products. You will lead two completely different engineering ecosystems: the highly optimized, memory-sensitive world of game clients and the backend infrastructure. You will bridge the gap between creative vision and technical reality, ensuring that the incredible experience enjoyed by players is powered by a robust, secure and scalable backend., * E2E Game Architecture: Design, implement, and maintain complete game features. You will seamlessly integrate scalable server-side backend services with high-performance client-side gameplay and UI logic * Decoupled Systems: Design a flexible, modular backend that efficiently serves data to various frontend game clients, ensuring seamless integration regardless of the client engine used * Full-Stack Optimization: Balance performance across the entire product. Optimize server-side load management and database queries while simultaneously managing client-side memory and frame rate stability across a wide range of devices * Unified Observability: Implement robust real-time data collection, logging, and crash reporting, to track the user journey from client-side actions to back-end server responses * System Health & Proactive QA: Monitor the entire stack to swiftly detect, diagnose, and resolve cross-domain issues - whether they originate as client-side crashes or backend server bottlenecks * Security & Risk Mitigation: Implement E2E security protocols for secure client-server communication. Protect sensitive user data on the server while deploying client-side risk mitigation, such as anti-cheat mechanisms and exploit prevention * Act as the Technical Translator: Serve as the core bridge connecting UI/UX designers, Game Designers, and engineering leadership. You will help translate creative requirements into actionable code while ensuring the backend can support those designs * Elevate the Team: Mentor developers in modern client-side and backend techniques, fostering a culture of high-quality code and technical ownership * Set the Standard for Documentation: Create and maintain a unified knowledge base covering both sides of the stack - from API specs and server infrastructure to engine integration manuals * Drive Agile alignment: Holistically scope features during sprints, ensuring technical requirements align with business goals while actively managing and reducing technical debt What to Expect: * Strong Planning and prioritization: You will organize the plan so that you and the team can seamlessly shift gears from optimizing a memory allocation issue in the morning to designing a stateless architecture handling thousands of concurrent players in the afternoon * Stakeholder management: You will work with product owners and game designers to translate their vision into technical reality, reviewing mechanics and proposing a viable, performant alternative * Architecture engineering: You will marshal monitoring telemetry to ensure the servers stay up during massive traffic spikes and adjust the approach to facilitate high availability * Product engineering: You will balance the demands of shipping features fast against the necessity of keeping the codebase clean, scalable, and modular ## Related Videos - [Build and Deploy a Fullstack App with Open Source Tooling](https://www.wearedevelopers.com/videos/775-build-and-deploy-a-fullstack-app-with-open-source-tooling) - [Leveraging Real time data in FSIs](https://www.wearedevelopers.com/videos/806-leveraging-real-time-data-in-fsis) - [Rendering Design Software in the Browser at Penpot](https://www.wearedevelopers.com/videos/1353-rendering-design-software-in-the-browser-at-penpot) - [Meet Your New BFF: Backend to Frontend without the Duct Tape](https://www.wearedevelopers.com/videos/682-meet-your-new-bff-backend-to-frontend-without-the-duct-tape) - [NoSQL Data Modeling for Front-end Developers](https://www.wearedevelopers.com/videos/297-nosql-data-modeling-for-front-end-developers) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) ## Related Articles - [How We Built a Worry-Free System That Runs for 10+ Years – And What We’d Do Again](https://www.wearedevelopers.com/magazine/751-how-we-built-a-worry-free-system-that-runs-for-10-years-and-what-we-d-do-again) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 131 - AI'm not sure about OSS](https://www.wearedevelopers.com/magazine/472-dev-digest-131-ai-m-not-sure-about-oss) - [Dev Digest 136 - No JS(on) of mine](https://www.wearedevelopers.com/magazine/482-dev-digest-136-no-js-on-of-mine)