> Markdown version of [/jobs/ext/2143166-level-designer](https://www.wearedevelopers.com/jobs/ext/2143166-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Level Designer - **Company:** Cloud Imperium Games - **Location:** Manchester, UK - **Salary:** £44,726.0 - **Contract:** Permanent contract - **Skills:** CryEngines, Game Engine, Unreal Engine - **Published:** August 20, 2026 - **Apply:** https://www.adzuna.co.uk/jobs/details/5847677322 ## About the Role * Demonstratable knowledge of modern game engines (such as Unreal Engine 4/5, CryEngine or Unity) with examples of personal/professional work or group projects showcasing visual scripting and layouts. * Able to easily work with others in a friendly and positive environment, communicating vision between departments and the ability to give/receive feedback willingly. * Highly pro-active with good organisation and problem-solving skills. * Excellent understanding of Game and Level Design philosophies, including spatial design. * Experience developing levels with a multiplayer focus in an open world or MMO environment. * Ability to work to deadlines, at times unsupervised whilst delivering consistently high-quality standards. * A passion to make incredible games. If you feel you have something to offer this role, even if you don't think you qualify for all the above, you should still apply - we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you. ## Description * Design and implement gameplay content that pushes the boundaries and quality for Star Citizen. * Implementation of mission flow and logic in our proprietary engine and visual scripting software. * Assist in the creation of incredibly realistic and breath-taking environments by working closely with the Art Environment team and blocking out spaces for gameplay. * Contribute to design discussions and assist in solving various design challenges that strive for quality above all else. * Implementation of feedback from Design leads and balancing content based on playtesting. ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Seriously gaming your cloud expertise: from cloud tourist to cloud native](https://www.wearedevelopers.com/videos/373-seriously-gaming-your-cloud-expertise-from-cloud-tourist-to-cloud-native) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) ## Related Articles - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [How to Write a CV and Interview if You Don't Fully Qualify For The Job](https://www.wearedevelopers.com/magazine/183-how-to-write-a-cv-and-interview-if-you-don-t-fully-qualify-for-the-job) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [How to Answer the “Why Should We Hire You” Interview Question](https://www.wearedevelopers.com/magazine/321-how-to-answer-the-why-should-we-hire-you-interview-question) - [Should Tech Managers Be Developers First? Pros and Cons](https://www.wearedevelopers.com/magazine/327-should-tech-managers-be-developers-first-pros-and-cons)