> Markdown version of [/jobs/ext/2152694-staff-frontend-engineer-mapping-spatial-platform](https://www.wearedevelopers.com/jobs/ext/2152694-staff-frontend-engineer-mapping-spatial-platform). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Staff Frontend Engineer - Mapping & Spatial Platform - **Company:** Verkada Inc. - **Location:** San Mateo, CA, United States - **Experience:** Expert - **Salary:** $185,000.0 - $265,000.0 - **Contract:** Permanent contract - **Skills:** JavaScript (Programming Language), Computer-Aided Design, 3D Computer Graphics Software, Application Programming Interfaces (APIs), Artificial Intelligence, Data Structures, Memory Management, PostGIS, Web Applications, WebGL, Three.js, ReactJS, Pixel Perfect, HLSL, Information Technology, Low Latency, Web Technologies, Front End Software Development - **Published:** August 20, 2026 - **Apply:** https://diversityjobs.com/main/sendform/8/8/28176/1/18012230?backUrl=%2Fcareer%2F18012230%2FStaff-Frontend-Engineer-Mapping-Spatial-Platform-California-San-Mateo ## About the Role * 5+ years of experience building complex, customer-facing web applications or high-performance graphics engines. * Mastery of Web Technologies: JavaScript fundamentals (scoping, closures, contexts, prototypes, classes, etc.) and React expertise (common state and data libraries like React Query, Zustand, etc.) * CS Fundamentals: A degree in Computer Science or a related field, with strong intuition for data structures, memory management, and linear algebra. * Eye for Detail: Pixel-perfect execution - you notice the half-pixel misalignment, the 16ms jank, the easing curve that feels "off." You hold a high bar for visual polish and won't ship until interactions feel right. * Product Grit: Ability to bridge the gap between CAD-level precision and consumer-grade UX, partnering closely with Design to turn rough specs into delightful, production-grade experiences. * Mathematical Precision: Understanding of coordinate system conversions, geospatial projections, and 3D geometry. Nice to Haves * Graphics Stack: Experience with Deck.gl, MapLibre, Three.js, or raw WebGL/WebGPU. * Collaborative Systems: Experience with real-time sync architectures (e.g., Yjs, Automerge, or Operational Transforms). * Low-Level Web: Proficiency in high-performance 2D/3D graphics (Canvas API, low-level buffer management, or custom shaders). * Geospatial Mastery: Familiarity with PostGIS, vector tiling (MVT), and GIS workflows. ## Description We are looking for a founding Staff Engineer to lead the technical architecture of our next-generation Spatial Platform. For the past decade, floor plans have been static images; we are rebuilding that foundation from the ground up as a high-performance, interactive, and collaborative 3D engine. This is a greenfield role for a builder who wants to own a core pillar of Verkada's infrastructure before we hit the public markets. You won't just build features-you will architect a platform that supports 8+ product lines, solving the "hard math" of geospatial projections and the "hard graphics" of rendering thousands of interactive assets at a buttery-smooth 60 FPS. What You'll Do * Build the Rendering Platform: Design a high-performance rendering architecture that supports both an interactive viewer for high-density geospatial visualization and a precision editing surface for real-time vertex manipulation. * Set the UX Bar: Partner with Design to define the interaction model for spatial editing - easing curves, snapping behavior, cursor states, loading transitions - and hold the line on pixel-level polish across the platform. * Optimize for Latency: Solve the "500-element wall" with partial GPU buffer updates and custom shaders, ensuring sub-millisecond input latency during real-time vertex manipulation. * Spatial Intelligence: Develop power-user tools like real-time 3D line-of-sight analysis, signal strength heatmaps, and AI-driven hardware placement suggestions. * Build the Sync Engine: Own the client-side CRDT architecture (Yjs/Automerge-class) powering offline-first, multi-user editing - document model, local persistence, presence, and conflict resolution. ## Related Videos - [Rendering Design Software in the Browser at Penpot](https://www.wearedevelopers.com/videos/1353-rendering-design-software-in-the-browser-at-penpot) - [Tracking vehicles at scale](https://www.wearedevelopers.com/videos/1999-tracking-vehicles-at-scale) - [WeAreDevelopers LIVE – From JavaScript to WebAssembly, High-Performance Charting and More](https://www.wearedevelopers.com/videos/1794-wearedevelopers-live-from-javascript-to-webassembly-high-performance-charting-and-more) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [Web-based Information Visualization](https://www.wearedevelopers.com/videos/84-web-based-information-visualization) - [The Pragmatic Architect: Balancing Necessity vs. Sufficiency in React Systems](https://www.wearedevelopers.com/videos/2101-the-pragmatic-architect-balancing-necessity-vs-sufficiency-in-react-systems) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 133 - Back to Front](https://www.wearedevelopers.com/magazine/474-dev-digest-133-back-to-front) - [Frontend Developer Salary in Germany [2023]](https://www.wearedevelopers.com/magazine/195-frontend-developer-salary-in-germany-2023) - [16 Best Free React UI Libraries in 2025](https://www.wearedevelopers.com/magazine/148-16-best-free-react-ui-libraries-in-2025)