> Markdown version of [/jobs/ext/2182895-ai-architect-igaming](https://www.wearedevelopers.com/jobs/ext/2182895-ai-architect-igaming). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Ai Architect (Igaming) - **Company:** Neurons Lab - **Location:** Cantabria, Spain - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Amazon Web Services, Microsoft Azure, Cloud Computing, Cursor (Graphical User Interface Elements), Video Game Development, Multi-Agent Systems, Backend - **Published:** August 22, 2026 - **Apply:** https://www.buscojobs.com.es/ai-architect-igaming-en-ribamontan-al-mar-ID-368739223 ## About the Role Hands-on familiarity with slot/casino game production: game math engines (RTP, volatility, balancing), game logic and backend, game client. This is the primary reason the role is open - generic AI expertise without gaming domain knowledge is not sufficient for this client. 7+ years hands-on AI/ML development, incl. strong recent agentic AI practice : building harnesses, loops, multi-agent systems, and AI developer-tooling on top of Claude / Codex / Cursor-class systems. Prototype-first delivery record. Can show (not tell) existing work: working skills, tools, agents, and loops that operate strictly on code and math. Candidates will be asked to demo real artifacts during the interview. Consulting / client-facing seniority. Experience as a technical lead in front of demanding enterprise or product-company stakeholders; confident and proactive(not defensive) under challenge from strong internal engineering teams. Nice to have: Experience delivering to a group/holding structure or multi-brand organization (shared platform serving several business units) Game art/graphics pipeline understanding (not required to work on it, but useful for context) Cloud hyperscaler experience (AWS / Azure / GCP - all equally valid) #J-*****-Ljbffr ## Description About the project (description, duration, stage) The client is a group of i Gaming companies (multiple game studios and providers, incl. slot-game studios) whose shareholders engaged Neurons Lab to accelerate AI adoption across the whole group - not just one studio.We have completed the assessment phase (interviews and workshops across studios), delivered a working prototype for AI-assisted game production, and are now entering a paid pilot with the first studios.The engagement is prototype-first : the client's C-level and product owners expect working code and live demos, not slides.The core technical direction is agentic AI applied to real game production - game math engines, game logic (backend), and game client code - and a shared, transferable AI layer that benefits every studio in the group.This is a Talent Network engagement (freelance contract), not a full-time position.Allocation is 0.5+ FTE, with strong preference for a candidate available closer to full-time - ideally one person covers both architecture and hands-on engineering.Objective Act as the embedded technical lead for AI on the account: design, build, and demo production-grade agentic AI solutions for game development Deliver fast, visible results that benefit the group of companies as a whole (shared AI layer across studios), not only a single studio Transfer knowledge continuously to the client's teams and to Neurons Lab engineers Areas of Responsibility Technical Architecture & Hands-on Implementation Build working prototypes and pilots on the client's real game stack - mathematical engine, game backend, and client - so product owners can test game ideas at scale on real math, not simplified mocks Design and implement custom agentic setups ("harness + loop + graph") that are transferable between AI systems (Claude Code / Codex / Cursor and similar), beyond what off-the-shelf tools provide Own the technical architecture: model selection, deployment patterns, infrastructure, cost estimation (incl. token economics), and monitoring Prepare and run technical demos; always keep a fallback (recorded demo, whitelisted environment) so a live session never fails Produce follow-up technical packs after client sessions: flows, component schemas, deployment views, cost estimates Working with Client Stakeholders Present technical solutions with concrete focus on the actual system being built - avoid abstract industry examples and generic "challenges software teams face" talking points Engage confidently with senior, technically strong client-side stakeholders (CTO-level scrutiny is the norm on this account); articulate clearly why our approach is better than the tools the client already knows Respect role boundaries: product feature decisions belong to the product/delivery lead, and commercial topics (what we sell, engagement model) belong to the account team - the architect's voice is decisive on technical excellence, architecture, and implementation Accept decisions once they are made and move forward - collaborative, low-ego working style with quick debriefs and fast iteration Team & Knowledge Lead and unblock AI engineers on the project where present; create tasks, review output, share feedback Run knowledge transfer sessions so the team is never a single point of failure Support proposal preparation with technical input (estimates, architecture options) when asked by the account team Experience i Gaming / game-development domain expertise - mandatory.Hands-on familiarity with slot/casino game production: game math engines (RTP, volatility, balancing), game logic and backend, game client.This is the primary reason the role is open - generic AI expertise without gaming domain knowledge is not sufficient for this client.7+ years hands-on AI/ML development, incl.strong recent agentic AI practice : building harnesses, loops, multi-agent systems, and AI developer-tooling on top of Claude / Codex / Cursor-class systems.Prototype-first delivery record.Can show (not tell) existing work: working skills, tools, agents, and loops that operate strictly on code and math.Candidates will be asked to demo real artifacts during the interview.Consulting / client-facing seniority.Experience as a technical lead in front of demanding enterprise or product-company stakeholders; confident and proactive(not defensive) under challenge from strong internal engineering teams.Nice to have: Experience delivering to a group/holding structure or multi-brand organization (shared platform serving several business units) Game art/graphics pipeline understanding (not required to work on it, but useful for context) Cloud hyperscaler experience (AWS / Azure / GCP - all equally valid) #J-*****-Ljbffr ## Related Videos - [Agentic AI - From Theory to Practice: Developing Multi-Agent AI Systems on Azure](https://www.wearedevelopers.com/videos/1532-agentic-ai-from-theory-to-practice-developing-multi-agent-ai-systems-on-azure) - [Developing the Backend with Stefan Lingler, CTO at Shpock](https://www.wearedevelopers.com/videos/100360-developing-the-backend-with-stefan-lingler-cto-at-shpock) - [Developer Tools for Microsoft Azure](https://www.wearedevelopers.com/videos/450-developer-tools-for-microsoft-azure) - [Green Cloud Computing](https://www.wearedevelopers.com/videos/592-green-cloud-computing) - [AI for Enterprise Developers - Dr. Damir Dobric](https://www.wearedevelopers.com/videos/1831-ai-for-enterprise-developers-dr-damir-dobric) - [When Should You Use an Agent? 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