> Markdown version of [/jobs/ext/2202200-tabletop-game-designer](https://www.wearedevelopers.com/jobs/ext/2202200-tabletop-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Tabletop Game Designer - **Company:** GOLIATH LABORATORIES, LLC - **Location:** Seattle, WA, United States - **Salary:** $66,000.0 - $95,000.0 - **Contract:** Permanent contract - **Skills:** Video Game Development, Iterative and Incremental Development - **Published:** August 23, 2026 - **Apply:** https://www.careerjet.com/jobad/usc7242469a3c87710a0b5fd935d0351c4 ## About the Role Professional experience in board game development, game design, product development, toy development, or a closely related creative field. · Demonstrated ability to develop a game from an early-stage idea through prototyping, playtesting, iteration, and final documentation. · Strong understanding of gameplay mechanics, player psychology, pacing, balance, accessibility, and age-appropriate design. · Excellent writing and communication skills, with the ability to explain gameplay clearly and concisely. · Experience planning, conducting, and documenting structured playtests. · Ability to turn qualitative consumer observations into specific, actionable improvements. · Excellent organizational and project-management abilities, including the capacity to manage several projects with shifting timelines and priorities. · Ability to work autonomously, exercise sound judgment, and move projects forward with minimal supervision. · Comfortable giving, receiving, evaluating, and incorporating constructive feedback. · A portfolio of published games, prototypes, instructions, or other relevant game-development work. ## Description We are seeking a highly creative, resourceful, and organized Game Designer to invent and develop innovative tabletop games across a wide range of categories, including preschool, kids, family, party, crime and mystery, light strategy, and licensed games. The Game Designer will turn early-stage ideas into engaging, intuitive, and commercially viable games. This person will own concepts through iterative development-creating prototypes, testing gameplay, refining mechanics, writing rules, and collaborating with internal teams and external creative partners. The ideal candidate combines imaginative thinking with disciplined execution. They can take a loose idea and transform it into a compelling game experience with minimal supervision, while working quickly, managing multiple projects, and responding to changing priorities and stakeholder feedback., · Invent and develop original games across multiple categories using ideas from internal teams, inventors, licensors, external partners, consumer insights, and emerging trends. · Turn early-stage ideas into engaging, accessible, and commercially viable prototypes. · Manage multiple projects from concept through weekly iteration, documentation, final development, and production handoff. · Plan and facilitate playtesting with internal teams and target consumers, translating feedback and observed behavior into actionable improvements. · Write clear, engaging, audience-appropriate instructions and develop instruction-manual layouts informed by consumer testing. · Present concepts, prototypes, playtest findings, and recommendations; incorporate stakeholder feedback while protecting the integrity of the game experience. · Develop gameplay talking points and confidently demonstrate games for internal teams, licensors, and other partners. · Plan and lead structured team brainstorms, providing creative direction and documentation to move the strongest ideas into development. · Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and competitive games to identify innovations and market opportunities. · Attend trade shows, conventions, inventor events, and industry gatherings to find inspiration, research products, and identify potential inventors and partners. · Maintain a strong working knowledge of current and historical board games, gameplay mechanics, formats, materials, components, and construction innovations. ## Related Videos - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [From Loops to Lightning: .NET with SIMD](https://www.wearedevelopers.com/videos/2068-from-loops-to-lightning-net-with-simd) - [Videogames: The Medium of the 21st Century](https://www.wearedevelopers.com/videos/1397-videogames-the-medium-of-the-21st-century) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [Do TypeScript without TypeScript](https://www.wearedevelopers.com/videos/327-do-typescript-without-typescript) ## Related Articles - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 136 - No JS(on) of mine](https://www.wearedevelopers.com/magazine/482-dev-digest-136-no-js-on-of-mine) - [10 Creative Workshop Ideas for Conferences](https://www.wearedevelopers.com/magazine/363-10-creative-workshop-ideas-for-conferences)