> Markdown version of [/jobs/ext/2210825-senior-ai-game-designer-tom-clancy-s-the-division-3](https://www.wearedevelopers.com/jobs/ext/2210825-senior-ai-game-designer-tom-clancy-s-the-division-3). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior AI Game Designer [Tom Clancy's The Division 3] - **Company:** MASSIVE ENTERTAINMENT GROUP INC. - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Video Game Development, Game Engine, Iterative and Incremental Development, Node.Js, Rapid Prototyping Process - **Published:** August 24, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pecnbryapa ## About the Role * Proven game development experience in the shooter genre, with a strong preference for 3rd-person shooters on shipped titles. * Demonstrated expertise in designing humanoid enemy NPCs. * Proficiency with node-based tools for game development. * Extensive hands-on experience with behavior trees. * Strong ability to collaborate effectively with multidisciplinary teams toward a shared vision or goal. * Comprehensive understanding of iterative development processes and rapid prototyping methodologies. Nice to have * Strong familiarity with The Division games. ## Description * Working closely with design leads and combat designers to conceptualize and refine NPC archetypes aligned with the core combat loop vision * Implementing and refining high-quality combat NPC behaviors using node graphs and behavior trees. * Working directly in the Snowdrop game engine to script, tweak, and fine-tune NPCs, while contributing to the continuous improvement of NPC-related tools and workflows. * Partnering with Tech, Art, and World teams to create combat NPCs that elevate the combat experience and to maximize their potential across all content. * Collaborating with production and leads across disciplines to plan tasks, assess risks, and manage scope effectively. * Continuously iterate on NPCs based on playtest feedback, in service of improving the overall combat experience. ## Related Videos - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [How AI is shaping our games](https://www.wearedevelopers.com/videos/995-how-ai-is-shaping-our-games) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Stop using Node.js like in 2020! What changed and what you can do today with Node.js](https://www.wearedevelopers.com/videos/100011-stop-using-node-js-like-in-2020-what-changed-and-what-you-can-do-today-with-node-js) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [Dev Digest 166: Sycophancy, Zip bombs and AI Native Development](https://www.wearedevelopers.com/magazine/585-dev-digest-166-sycophancy-zip-bombs-and-ai-native-development) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents)