> Markdown version of [/jobs/ext/2211470-senior-mobile-game-ui-designer](https://www.wearedevelopers.com/jobs/ext/2211470-senior-mobile-game-ui-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Mobile Game UI Designer - **Company:** The Hire - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Unity 3d, Adobe After Effects, Artificial Intelligence, Video Game Development, Game Engine, Design of User Interfaces, Interaction Design, Ui Patterns, Visual Systems, Website Wireframe, Figma - **Published:** August 24, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pelj0ts7um ## About the Role We're looking for a Senior Mobile Game UI Designer with deep experience designing polished, commercially successful interfaces for casual, free-to-play mobile games. You will own the player-facing UI experience across core game screens, meta-progression, events, live ops, collection systems, shops, offers, rewards, onboarding, and social features., * 5 or more years of professional UI design experience in games * 3 or more years designing specifically for mobile free-to-play games * At least one shipped mobile game in a senior, lead, or major ownership capacity * Strong portfolio showing real mobile game UI work, not only marketing art or web and app design * Deep understanding of casual mobile UI patterns, monetization flows, progression systems, and live ops design * Strong visual design skills across layout, typography, color, hierarchy, iconography, composition, and polish * Excellent Figma skills including components, variants, libraries, and design systems * Experience designing for Unity-based mobile games or similar game engines * Ability to create clear flows, wireframes, prototypes, and production-ready screen specs * Strong communication skills with the ability to defend design decisions using player, product, and business reasoning * Comfortable working in a fast-paced, metric-driven production environment Nice to Have * Experience on top-grossing casual, puzzle, social casino, sports, card collection, or tycoon games * Familiarity with Unity UI implementation constraints * Motion design experience for UI transitions, reward reveals, and monetization moments * Familiarity with tools such as Unity, Figma, After Effects, and AI-assisted creative tools ## Description * You will be paid in USD (bi-monthly: every 15th and 30th) * Paid Time Off in accordance with company policy * Observance of Holidays per company guidelines * 100% remote setup so you can work wherever you're most productive * This role requires availability during US business hours * Own the full player-facing UI experience across a live mobile game with real commercial impact * Work in a fast-paced, metric-driven environment where designs are tested, measured, and improved continuously What You'll Work On UI Design and Player Experience * Own the visual and interaction design of key mobile game screens * Design UI driven by UX that is immediately understandable to casual players with strong hierarchy, clear calls to action, and minimal friction * Create high-polish mobile layouts that work across a wide range of screen sizes, aspect ratios, and device performance profiles * Balance usability, visual appeal, brand personality, and monetization goals without making the game feel cheap or overloaded Product and Monetization Design * Design reward moments, upgrade moments, purchase flows, and progression feedback that feel satisfying, clear, and commercially effective * Understand how UI choices affect player behavior including button placement, reward framing, urgency, scarcity, value perception, and habit formation * Use data, A/B test results, player feedback, and competitive analysis to improve designs over time Visual Systems and Execution * Develop and maintain scalable UI systems, components, layouts, iconography, and style guides * Create production-ready mockups, specs, flows, prototypes, and handoff documentation for engineering and art teams * Ensure final in-game UI matches the intended quality bar through implementation review, feedback, and iteration * Collaborate with motion designers or technical artists to define satisfying transitions, button feedback, reward reveals, pack openings, upgrade animations, and live ops presentation AI-Driven Workflow * Build agent-driven workflows that combine human design judgment with AI-assisted output * Use generative AI tools to accelerate ideation, visual exploration, UI variation, icon concepts, moodboards, production support, and competitive analysis * Rapidly produce multiple visual directions and iterate based on team feedback, playtests, and product goals, 2. A portfolio link showing at least 4 to 6 examples of shipped mobile game UI work including screens, flows, or systems you owned 3. A short Loom video (1 to 2 minutes) introducing yourself, walking through one mobile game UI project you are proud of, and explaining the design decisions behind it and how it performed Only candidates who submit both a portfolio and a Loom video will be moved to the next step of the hiring process. If you design mobile game interfaces that are as commercially effective as they are visually polished and want to own the full player-facing UI experience on a live game, this role gives you the scope and the direct impact to do your best work. ## Related Videos - [Reality and Beyond: Coding a Drone Using {Unity 3D .NET} and ChatGPT AI!](https://www.wearedevelopers.com/videos/702-reality-and-beyond-coding-a-drone-using-unity-3d-net-and-chatgpt-ai) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) ## Related Articles - [16 Best Free React UI Libraries in 2025](https://www.wearedevelopers.com/magazine/148-16-best-free-react-ui-libraries-in-2025) - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [Top 5 Web Design Trends for 2023](https://www.wearedevelopers.com/magazine/155-top-5-web-design-trends-for-2023) - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [A Guide to Choosing the Right Tools for App Developers](https://www.wearedevelopers.com/magazine/391-a-guide-to-choosing-the-right-tools-for-app-developers) - [Web Developer Portfolio Inspiration and Examples - March 2025](https://www.wearedevelopers.com/magazine/561-web-developer-portfolio-inspiration-and-examples-march-2025)