> Markdown version of [/jobs/ext/2213039-game-designer](https://www.wearedevelopers.com/jobs/ext/2213039-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - **Company:** Puzzle Studio, LLC - **Location:** Ward, United States (Remote available) - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Agile Methodology, JIRA, Software Design Documents, Software Prototyping, Rapid Prototyping Process, Figma - **Published:** August 24, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pecndijjxu ## About the Role Must Have * From 2 years of experience in designing puzzle/casual games or working on game prototypes * Solid understanding of game loops, basic level design, player motivation, and difficulty curves * Strong logical thinking with the ability to validate ideas through paper prototypes, Figma, or other prototyping methods * Experience creating simple, testable, and engaging gameplay prototypes * Ability to design clear core loops, victory/fail conditions, and early-game experiences * Good communication skills, able to present ideas clearly through diagrams, flowcharts, or concise design documents * Ability to collaborate effectively with developers, artists, and cross-functional teams * Strong creativity with a passion for puzzle and casual games Nice to Have * Experience working in Agile teams or rapid prototyping models (experience with Jira is a plus) * Familiarity with Unity or no-code prototyping tools * Strong understanding of puzzle game market trends, viral gameplay mechanics, and player behavior ## Description We are seeking a Game Designer with strong creativity and a passion for puzzle games. In this role, you will be responsible for designing and developing prototype puzzle games with unique, simple, and testable core gameplay. You will collaborate closely with developers and artists to validate ideas quickly and create engaging early-game experiences that demonstrate both fun factor and market potential., * Propose and develop core gameplay ideas for puzzle prototypes. * Design clear core loops and victory/fail conditions. * Create 5 - 10 initial levels to validate fun and player retention. * Collaborate with developers to build rapid prototypes (within 3 - 7 days). * Collect internal feedback and continuously improve gameplay. * Consider marketability factors (viral potential, simple visuals, ad-friendliness). * Write concise design documents for developers and artists. ## Related Videos - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Improving quality with Agentic AI with Rovo Dev and Xray](https://www.wearedevelopers.com/videos/2005-improving-quality-with-agentic-ai-with-rovo-dev-and-xray) - [ShapeShift: Reinventing Agile for a B2B SaaS Scale-Up](https://www.wearedevelopers.com/videos/1655-shapeshift-reinventing-agile-for-a-b2b-saas-scale-up) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1) - [Dev Digest 105 - Security First](https://www.wearedevelopers.com/magazine/393-dev-digest-105-security-first) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data)