> Markdown version of [/jobs/ext/2219703-ui-ux-specialist](https://www.wearedevelopers.com/jobs/ext/2219703-ui-ux-specialist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI/UX Specialist - **Company:** Sunblink, LLC - **Location:** United States (Remote available) - **Contract:** Temporary contract - **Skills:** Computer Animation, Adobe After Effects, C Sharp (Programming Language), Design of User Interfaces, Software Prototyping, Ui Patterns, Visual Effects, Adobe XD, Figma, Color Theory - **Published:** August 25, 2026 - **Apply:** https://www.wayup.com/i-j-UI-UX-Specialist-Sunblink-845813138478196/ ## About the Role + Shipped at least one commercial game with visible, personal ownership over UX/UI + A portfolio showing both design thinking and actual in-engine implementation - not just Figma comps (we are looking for people who can create beautiful, intentional works of art , not just functional interfaces) + Solid grasp of animation/motion principles (easing, timing, anticipation, follow-through) applied to interface and feedback design + Comfortable in Figma/Adobe XD (or similar) for high-fidelity mockups, and able to translate those faithfully into engine without losing intent + Real understanding of "juice" and feedback-loop design: why small delays, overshoots, and particle bursts make actions feel satisfying + Demonstrated self-direction: has taken ambiguous creative direction and driven it to a finished, polished state without heavy supervision + Strong fundamentals in typography, color theory, layout, and visual hierarchy + Experience coordinating visual polish with audio and haptic feedback ## Description + Own the end-to-end UX/UI vision, from high-level art direction, mood, and tone down to final polish in Unity + Design and implement UI systems: HUD, menus, onboarding, settings, with equal weight on usability and feel and a judiciousness of design + Craft "game feel": micro-interactions, transitions, easing curves, screen shake, particle timing, and sound/haptic sync that make interactions feel alive + Build and maintain a cohesive visual design system (typography, color, iconography, spacing, motion language) and keep it consistent across iterations + Prototype and iterate rapidly and independently; take a one-line brief or a rough sketch and turn it into a shippable, polished result with minimal oversight + Collaborate tightly with engineer and design on a small team of 3-5 folks + Balance accessibility (colorblind modes, readability, input-method parity across controller/KBM/touch) against aesthetic ambition + Build reusable UI components/prototyping tools so other team members can extend the system without breaking its integrity, + Strong hands-on Unity skills: UGUI and/or UI Toolkit, Animator/Timeline, basic Shader Graph, and enough C# to implement and iterate on UI logic themselves + Shader/VFX authoring for UI (glows, distortions, dissolve/transition effects, Shader Graph node work) + Tools programming (has built custom Unity editor tools to speed up UI iteration for a team) + Accessibility specialization (colorblind-safe palettes, subtitle/caption systems, adaptive UI scaling) + UX research chops - user testing, session recordings, analytics-informed iteration + Motion graphics background (After Effects) used to prototype transitions before engine implementation + A shipped title specifically praised for its UI/UX polish ## Related Videos - [NoCode LiveCode: Leveraging AI Tools to Craft Fully Functional Apps!](https://www.wearedevelopers.com/videos/1169-nocode-livecode-leveraging-ai-tools-to-craft-fully-functional-apps) - [Designing UX for SRE Agents in High-Stakes Incidents](https://www.wearedevelopers.com/videos/100003-designing-ux-for-sre-agents-in-high-stakes-incidents) - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Bridging the Gap](https://www.wearedevelopers.com/videos/794-bridging-the-gap) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) ## Related Articles - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [16 Best Free React UI Libraries in 2025](https://www.wearedevelopers.com/magazine/148-16-best-free-react-ui-libraries-in-2025) - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [Web Developer Portfolio Inspiration and Examples - March 2025](https://www.wearedevelopers.com/magazine/561-web-developer-portfolio-inspiration-and-examples-march-2025) - [Top 23 Web Developer Portfolio Examples to Inspire Your Own](https://www.wearedevelopers.com/magazine/161-top-23-web-developer-portfolio-examples-to-inspire-your-own) - [10 Essential Figma Plugins for Frontend Developers in 2023](https://www.wearedevelopers.com/magazine/262-10-essential-figma-plugins-for-frontend-developers-in-2023)