> Markdown version of [/jobs/ext/2234471-unreal-engine-developer](https://www.wearedevelopers.com/jobs/ext/2234471-unreal-engine-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unreal Engine Developer - **Company:** Framestore Limited - **Location:** London, UK - **Salary:** £37,738.0 - **Contract:** Permanent contract - **Skills:** JavaScript (Programming Language), Computer Animation, Agile Methodology, C Sharp (Programming Language), C++ (Programming Language), Client Server Models, Code Review, Computer Programming, Data Structures, Software Debugging, OpenGL Shading Language, Hardware Design, Python (Programming Language), Maya, Object-Oriented Software Development, Perforce, Software Architecture, Rapid Prototyping Process, Visual Effects, Data Logging, Houdini (Software), Scripting, HLSL, Information Technology, Unreal Engine, Software Version Control, Network Optimization - **Published:** August 26, 2026 - **Apply:** https://www.adzuna.co.uk/jobs/details/5855059222 ## About the Role * A strong track record of writing production-critical code in a games studio, immersive studio, or real-time production environment. * Deep knowledge of Unreal Engine systems, including advanced Blueprint scripting, data structures, and engine architecture paradigms. * Exemplary C++ programming skills in an engine context with a solid understanding of object-oriented design and clean architecture principles. * A strong grounding in 3D math, vector geometry, linear algebra, and real-time physics simulation concepts. * Practical proficiency with production-tier version control workflows, preferably Perforce. * Experience working in Agile or Sprint development frameworks, including precise task estimation and defect logging. * Excellent interpersonal skills with a calm, solution-oriented approach under tight project timelines. You might also have * Hands-on experience developing content for XR platforms, including hardware integration for HMDs, positional sensors, and input controllers. * A solid understanding of multiplayer architectures, client-server replication models, and network optimisation. * Familiarity with supplementary scripting languages like Python, Verse, C#, or JavaScript. * Understanding of traditional 3D asset pipelines, DCC tools (Maya, Houdini, Substance), or Unreal shading and material systems. * Familiarity with shader authoring (HLSL/GLSL) or Unreal's Niagara particle systems. * A degree in Computer Science, Games Programming, or a related STEM field (or equivalent practical experience). ## Description This is a role within our London-based Immersive team. Reporting to our Lead Game Programmer, you'll have the unique opportunity to build and deliver cutting-edge interactive experiences that blend physical and virtual worlds. You'll be involved across the entire project lifecycle, from rapid prototyping of internal concepts to delivering high-quality products on emerging platforms, AR, VR, real-time animation, and location-based attractions. This position may also involve occasional international travel to oversee on-site installations and ensure seamless, high-quality guest experiences. What you'll do * Own the end-to-end implementation of core interactive mechanics and functionality, taking features from concept through to final deployment. * Write clean, well-documented, optimised, and testable C++ code within established software architectures. * Partner closely with creative and production teams to rapidly prototype experimental features, display solutions, and sensor integrations. * Work alongside QA to profile, debug, and optimise engine performance, ensuring projects hit platform targets and framerates without losing visual quality. * Guide non-technical team members, technical artists, and CG/VFX artists on engine best practices, performance limits, and asset budgets. * Participate in code reviews to share constructive technical feedback and author clean internal technical documentation., Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [The weekly developer show: Boosting Python with CUDA, CSS Updates & Navigating New Tech Stacks](https://www.wearedevelopers.com/videos/1293-the-weekly-developer-show-boosting-python-with-cuda-css-updates-navigating-new-tech-stacks) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) ## Related Articles - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Fullstack Developer Salary UK](https://www.wearedevelopers.com/magazine/251-fullstack-developer-salary-uk) - [Why Upskilling And Reskilling is Important For Developers](https://www.wearedevelopers.com/magazine/428-why-upskilling-and-reskilling-is-important-for-developers) - [9 Claude Code Skills to Speed Up Your Workflow](https://www.wearedevelopers.com/magazine/740-9-claude-code-skills-to-speed-up-your-workflow) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline)