> Markdown version of [/jobs/ext/2258476-software-engineer-c-windows](https://www.wearedevelopers.com/jobs/ext/2258476-software-engineer-c-windows). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer - C#/Windows - **Company:** Sony - **Location:** Greater London, UK - **Contract:** Permanent contract - **Skills:** .NET Framework, Microsoft Windows, C Sharp (Programming Language), C++ (Programming Language), C++/CLI, CMake, Profiling, Software Quality, Code Review, Software Debugging, Software Design Patterns, DevOps, Memory Management, Video Game Development, Windows Presentation Foundation, MSBuild, Software Architecture, Windows Desktop, Windows Forms, Git, Build Tools, Software Version Control - **Published:** August 26, 2026 - **Apply:** https://www.collegerecruiter.com/job/2815162008-software-engineer-cwindows ## About the Role We are seeking a skilled C# Software Engineer to design and develop Windows-based applications that support the delivery and integration of SDK components for Sony PlayStation platforms. This role requires strong experience in C#, along with solid knowledge of C and C++ for low-level integration and performance-critical components., * Strong proficiency in C# and the .NET ecosystem (e.g., WinForms, WPF). * Solid experience with C and C++ (memory management, pointers, native integration). * Experience developing Windows desktop applications. * Familiarity with interop techniques (P/Invoke, C++/CLI). * Understanding of software architecture and design patterns. * Experience with debugging tools for both managed and native code. * Knowledge of version control systems (e.g., Git). * Strong problem-solving skills and attention to detail., * Experience working with SDKs or developer toolchains. * Familiarity with console development environments, especially Sony PlayStation platforms. * Knowledge of build systems (e.g., CMake, MSBuild). * Experience with performance profiling and optimization. * Understanding of security and compliance requirements in SDK distribution. * Process optimization: continuously refine and improve program management processes to enhance efficiency and team productivity., * Experience in the Game Industry. * Familiarity with game development, cloud platforms, DevOps, and CI/CD pipelines is a plus. ## Description Role Overview We are seeking a skilled C# Software Engineer to design and develop Windows-based applications that support the delivery and integration of SDK components for Sony PlayStation platforms. This role requires strong experience in C#, along with solid knowledge of C and C++ for low-level integration and performance-critical components. What you'll be doing * Design, develop, and maintain Windows desktop applications using C# and the .NET framework. * Build tools and interfaces to support integration and delivery of PlayStation SDK components. * Work with native code (C/C++) to interface with low-level systems and SDK libraries. * Collaborate with cross-functional teams including platform engineers and SDK developers. * Debug, optimize, and improve performance across managed and unmanaged code. * Create and maintain technical documentation for internal tools and SDK workflows. * Ensure code quality through testing, code reviews, and best engineering practices. * Support build systems, packaging, and deployment of SDK-related deliverables. What we're looking for * Strong proficiency in C# and the .NET ecosystem (e.g., WinForms, WPF). * Solid experience with C and C++ (memory management, pointers, native integration). * Experience developing Windows desktop applications. * Familiarity with interop techniques (P/Invoke, C++/CLI). * Understanding of software architecture and design patterns. * Experience with debugging tools for both managed and native code. * Knowledge of version control systems (e.g., Git). * Strong problem-solving skills and attention to detail. Desirable Skills * Experience working with SDKs or developer toolchains. * Familiarity with console development environments, especially Sony PlayStation platforms. * Knowledge of build systems (e.g., CMake, MSBuild). * Experience with performance profiling and optimization. * Understanding of security and compliance requirements in SDK distribution. * Process optimization: continuously refine and improve program management processes to enhance efficiency and team productivity. Preferred Qualifications * Experience in the Game Industry. * Familiarity with game development, cloud platforms, DevOps, and CI/CD pipelines is a plus. Benefits * Discretionary bonus opportunity. * Hybrid working (within Flexmodes). * Private medical insurance. * Dental scheme. * 25 days holiday per year. * On-site gym. * Subsidised café. * Free soft drinks. * On-site bar. * Access to cycle garage and showers. Background Check Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Equal Opportunity Statement Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender, race, religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to apply. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment. ## Related Videos - [Code to Road in < 12 hours](https://www.wearedevelopers.com/videos/1082-code-to-road-in-12-hours) - [From DevOps to Scaled DevOps: How We’re Rebuilding Continuous Delivery as a Platform](https://www.wearedevelopers.com/videos/100018-from-devops-to-scaled-devops-how-we-re-rebuilding-continuous-delivery-as-a-platform) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [Is it still C#? Practical systems programming with .NET (war stories included)](https://www.wearedevelopers.com/videos/100138-is-it-still-c-practical-systems-programming-with-net-war-stories-included) - [DevOps Maturity Check – a way to balance autonomy and alignment](https://www.wearedevelopers.com/videos/58-devops-maturity-check-a-way-to-balance-autonomy-and-alignment) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) ## Related Articles - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Is Software Engineering Hard?](https://www.wearedevelopers.com/magazine/448-is-software-engineering-hard) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [Where to Find Entry-Level Software Engineering Jobs](https://www.wearedevelopers.com/magazine/397-where-to-find-entry-level-software-engineering-jobs) - [Where To Find Software Engineering Jobs](https://www.wearedevelopers.com/magazine/396-where-to-find-software-engineering-jobs) - [Best Countries for Software Engineers](https://www.wearedevelopers.com/magazine/267-best-countries-for-software-engineers)