> Markdown version of [/jobs/ext/2260748-sr-staff-engineer-gpu-driver-system-software](https://www.wearedevelopers.com/jobs/ext/2260748-sr-staff-engineer-gpu-driver-system-software). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Sr. Staff Engineer - GPU Driver & System Software - **Company:** MediaTek Research Lab Inc. - **Location:** Cambourne, UK - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Artificial Intelligence, C++ (Programming Language), Computer Graphics, Microarchitecture, Software Debugging, DirectX (Software), Memory Management, Firmware, Graphics Software, Networking Hardware, OpenGL, OpenCL, Performance Tuning, Software Engineering, System on a Chip, System Software, Wi-Fi Technology, Graphics Processing Unit (GPU), Virtual Reality, Laptops, Api Design, Vulkan Graphics API, Data Pipelines - **Published:** August 26, 2026 - **Apply:** https://www.collegerecruiter.com/job/2815176693-sr-staff-engineer--gpu-driver--system-software ## About the Role * Experience building GPU drivers, graphics systems, or low-level systems software. * Fluent in C/C++ and comfortable working close to hardware. * Deep expertise in one or more industry-standard APIs such as Vulkan, DirectX 12, OpenCL, or OpenGL ES. * Understand GPU internals at a deep level, including memory hierarchies, command submission, scheduling, synchronisation, pipeline architecture, and performance bottlenecks. * Enjoy working across boundaries-from API design to kernel drivers, firmware, compiler interaction, and hardware architecture., * Background in GPU performance analysis, firmware, virtualization, compiler, or runtime optimisation for GPUs or accelerators. * Familiarity with ML/AI workloads, DNN operators and their mapping onto GPU or accelerator architectures. * Experience collaborating with architects, micro-architects, compiler, and model teams. ## Description Category Chip Design Location Cambourne Experience More than 6 Years Work Expe. Job Description MediaTek Incorporated is a global fabless semiconductor company that enables nearly 2 billion connected devices a year. We are a market leader in developing innovative systems-on-chip (SoC) for mobile devices, home entertainment, connectivity and IoT products. MediaTek is the number one Wi Fi supplier across broadband, retail routers, consumer electronics devices and gaming, and its Wi Fi 6 chipsets are powering the latest networking equipment for faster computing experiences. With a market-leader position in MediaTek SoC design, the MediaTek GPU IP team is committed to industry-leading, feature-rich and PPA-competitive GFX IP optimization, customization and development. The GFX IP will be deployed in flagship and mainstream mobile SoC, and will also serve as fundamental technology for adjacent markets such as laptops, IoT, AI, VR/AR, automotive and more. The team is now hiring GPU talents at all levels, including Architecture, SW driver, Compiler, Performance, Power and Model engineers, to join Cambourne, Cambridge, UK. About The Role Bring your GPU driver expertise and play a key role in shaping the future of next-generation GPU technologies. In this role, you will collaborate closely with Architecture, Micro-architecture, Compiler, and Model teams to unlock maximum performance from our silicon and drive cutting-edge GPU innovation. This is a full-stack GPU software opportunity, offering exposure across the entire stack-from industry-standard graphics and compute APIs to kernel-mode drivers, GPU firmware, and performance optimisation. You will contribute to hardware/software co-design efforts, ensuring seamless integration and optimal performance across all layers. If you are passionate about low-level systems, performance tuning, and pushing the limits of GPU capabilities, this role offers a unique platform to make a direct impact on advanced GPU design and development. Roles And Responsibilities * API Layer: architect, develop, and optimise features for industry-standard APIs including Vulkan, DirectX, OpenGL ES, and OpenCL. * Kernel & Firmware: work deep in kernel-mode drivers and GPU firmware to improve hardware control, stability, scheduling, memory management, and execution efficiency. * Performance: identify, analyse, and eliminate bottlenecks across the stack-including driver overhead, memory bandwidth, GPU scheduling, compute throughput, and power/performance trade-offs. * Architecture Collaboration: partner closely with Architecture, Micro-architecture, Compiler, and GPU Model teams to influence next-generation GPU design and ensure the software stack fully leverages the hardware. * Technical Leadership: lead complex debug efforts, guide design decisions, mentor engineers, and help raise the technical bar across the GPU driver team. * No Silos: you are not restricted to only the API layer, kernel driver, firmware, or performance. You can work across the entire GPU software stack. * Shape the Hardware: your software insights will directly influence next-generation GPU architecture and micro-architecture. * High-Impact Work: your contributions will help turn silicon capability into real-world graphics, compute, and AI performance. Requirements * Experience building GPU drivers, graphics systems, or low-level systems software. * Fluent in C/C++ and comfortable working close to hardware. * Deep expertise in one or more industry-standard APIs such as Vulkan, DirectX 12, OpenCL, or OpenGL ES. * Understand GPU internals at a deep level, including memory hierarchies, command submission, scheduling, synchronisation, pipeline architecture, and performance bottlenecks. * Enjoy working across boundaries-from API design to kernel drivers, firmware, compiler interaction, and hardware architecture. Main Requirements and Qualifications * Preferred Qualifications (Nice to Have) * Background in GPU performance analysis, firmware, virtualization, compiler, or runtime optimisation for GPUs or accelerators. * Familiarity with ML/AI workloads, DNN operators and their mapping onto GPU or accelerator architectures. * Experience collaborating with architects, micro-architects, compiler, and model teams. ## Related Videos - [Agentic employees in world's most downloaded FinTech app](https://www.wearedevelopers.com/videos/100123-agentic-employees-in-world-s-most-downloaded-fintech-app) - [Unleashing the Full Potential of the Arm Architecture – Write Once, Deploy Anywhere](https://www.wearedevelopers.com/videos/940-unleashing-the-full-potential-of-the-arm-architecture-write-once-deploy-anywhere) - [Synthetic Insiders: The New AI Risk to Your Org](https://www.wearedevelopers.com/videos/100057-synthetic-insiders-the-new-ai-risk-to-your-org) - [Accelerating Python on GPUs](https://www.wearedevelopers.com/videos/859-accelerating-python-on-gpus) - [Accelerating Python on GPUs](https://www.wearedevelopers.com/videos/1112-accelerating-python-on-gpus) - [The Developer Workstation Blind Spot: Why Your Security Stack Can't See What Matters Most](https://www.wearedevelopers.com/videos/100254-the-developer-workstation-blind-spot-why-your-security-stack-can-t-see-what-matters-most) ## Related Articles - [How software is steering vehicle technology](https://www.wearedevelopers.com/magazine/515-how-software-is-steering-vehicle-technology) - [Highest Paying Tech Companies for Developers](https://www.wearedevelopers.com/magazine/220-highest-paying-tech-companies-for-developers) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 102 - Race conditions](https://www.wearedevelopers.com/magazine/386-dev-digest-102-race-conditions) - [The Best X (Twitter) Accounts for Developers](https://www.wearedevelopers.com/magazine/294-the-best-x-twitter-accounts-for-developers) - [Why Upskilling And Reskilling is Important For Developers](https://www.wearedevelopers.com/magazine/428-why-upskilling-and-reskilling-is-important-for-developers)