> Markdown version of [/jobs/ext/2267438-ui-artists](https://www.wearedevelopers.com/jobs/ext/2267438-ui-artists). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI Artists - **Company:** Scopely - **Location:** Barcelona, Spain - **Contract:** Permanent contract - **Skills:** Adobe Illustrator, Adobe Photoshop, Artificial Intelligence, Design of User Interfaces, Interaction Design, Website Wireframe, Figma - **Published:** August 27, 2026 - **Apply:** https://www.gamesjobsdirect.com/details/redirect/senior-ui-artist-monopoly-go/356500 ## About the Role If you're motivated by crafting beautiful, intuitive experiences, refining your design practice through new tools and technologies, and seeing your work shape how millions of players experience Monopoly GO!, you'll find no shortage of opportunities here., * 6+ years practical art/design experience in games, preferably mobile, with 2+ years in a senior-level capacity. * Demonstrated fluency with AI-assisted creative tools and the judgment to identify where they can meaningfully improve your own UI design and production workflows. * Track record shipping polished UI systems for mobile titles, collaborating across Design, UX, and Engineering. * Expert-level UI/UX and graphic design skills, including typography and interaction design, backed by mastery of Photoshop, Illustrator, and Figma. * Positive attitude and the ability to give and receive objective feedback. Bonus * Experience navigating the brand guidelines and approval pipeline of at least one externally-licensed IP. * A passion for mobile gaming. Please ensure that the résumé/CV you attach is written in English. ## Description * Create mockups, pitches, and polished UI assets for Monopoly GO! features, translating flowcharts and wireframes into usable, delightful UI systems. * Apply AI-assisted tools and workflows fluently within your UI practice, identifying, refining, and sharing approaches that meaningfully improve quality, iteration, or efficiency. * Collaborate closely with game designers, UX designers, concept artists, animators, and engineers to keep the player experience consistent and high-quality. * Present and advocate for your UI direction to stakeholders, and mentor junior UI artists informally. * Be the point of contact for UI questions on your assigned features, keeping production updated on progress. ## Related Videos - [WebAssembly Revolution: Elevating JavaScript's Reach and Performance](https://www.wearedevelopers.com/videos/1149-webassembly-revolution-elevating-javascript-s-reach-and-performance) - [Lost and Wasted Time: Searching for the Cozy Web](https://www.wearedevelopers.com/videos/2107-lost-and-wasted-time-searching-for-the-cozy-web) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) ## Related Articles - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall) - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data)