> Markdown version of [/jobs/ext/2311815-product-designer-ui-ux](https://www.wearedevelopers.com/jobs/ext/2311815-product-designer-ui-ux). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Product Designer (UI/UX) - **Company:** Kinship - **Location:** Greater London, UK - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** HTML, Computer-Aided Design, Design of User Interfaces, Pixel Perfect, Figma - **Published:** August 30, 2026 - **Apply:** https://www.collegerecruiter.com/job/2815492915-product-designer-uiux ## About the Role * 5+ years designing software products - real applications with structured data and rich interactions - not just websites or marketing pages - with a portfolio that shows shipped work, systems thinking, and obsessive attention to detail. * Mastery of Figma as both a design and a documentation tool. Components, variants, auto-layout, variables/tokens, named states - and handoff that's clean, complete, and easy to build from. (If your home is Sketch instead, that's welcome too - it's the next best thing.) * Figma files you can walk us through. We care as much about how you document and hand off as we do about the final screens - so expect to show us the inside of a file, not just the pretty frames. * A deep eye for the details that make an interface just work: typography, spacing, hierarchy, and the unglamorous states - empty, loading, error, edge cases. * Experience collaborating closely with engineers in a product team - clear communication, thoughtful handoff, and the patience to iterate until it's right., * Comfort with Framer (or similar) for higher-fidelity interaction prototypes - to show how something should move, not to hand off. * Comfort reading and tweaking HTML & CSS - enough to understand how your designs become real interfaces, and to nudge things in the browser when it helps. You absolutely don't need to be a coder, and we won't screen anyone out for not being one. But if you're a designer who genuinely loves dipping into code, you'll have a brilliant time here. * Experience building or owning a design system. ## Description Hey there - we're Kinship. We make software for architects and engineering teams. The work they do is genuinely complex - huge libraries of project content, mountains of data, fiddly technical detail - and most of the tools in their world are clunky and joyless. Ours aren't: our whole reason for existing is to take that complexity and make it feel clean, fast, and a pleasure to use. That's the design challenge, and it's a great one. We're looking for a product designer who lives and breathes UI - someone who turns dense, complicated workflows into interfaces that feel clean, obvious, and quietly delightful. This isn't about making pretty pictures; it's about understanding how people actually work, shaping the right solution, and documenting it with real care. You don't need to know a thing about architecture or engineering to start - we'll bring you up to speed on what matters; what counts is that you're brilliant at making complex software feel simple. And here's the best part: we already have a great designer (no joke). So you won't be a lone designer holding everything together - you'd be joining to help us grow the design team, raise the bar together, and shape how design works at Kinship as we scale. If you're properly fluent in Figma - the kind of person who treats a well-built component library and a clean handoff as a craft in itself - you'll feel right at home. In This Role, You Will * Own the design of features end to end - from the problem and the flows through to pixel-perfect, developer-ready UI. * Turn complex, data-heavy workflows into interfaces that feel simple, fast, and genuinely helpful. * Build and evolve our design system in Figma - components, variants, tokens, and patterns that keep the product consistent as it grows. * Document your work properly - states, edge cases, and interactions all spelled out - so building it is the easy part. * Prototype interactions to pressure-test motion and behaviour before anyone writes code. * Work hand in hand with our engineers, and help grow and shape the design team as we scale. ## Related Videos - [NoCode LiveCode: Leveraging AI Tools to Craft Fully Functional Apps!](https://www.wearedevelopers.com/videos/1169-nocode-livecode-leveraging-ai-tools-to-craft-fully-functional-apps) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [The Resilience of the World Wide Web](https://www.wearedevelopers.com/videos/1281-the-resilience-of-the-world-wide-web) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) - [Bridging the Gap](https://www.wearedevelopers.com/videos/794-bridging-the-gap) ## Related Articles - [10 Essential Figma Plugins for Frontend Developers in 2023](https://www.wearedevelopers.com/magazine/262-10-essential-figma-plugins-for-frontend-developers-in-2023) - [Declarative Design and a fresh take on collaboration with developers](https://www.wearedevelopers.com/magazine/595-declarative-design-and-a-fresh-take-on-collaboration-with-developers) - [Are design and development really just the same thing?](https://www.wearedevelopers.com/magazine/520-are-design-and-development-really-just-the-same-thing) - [16 Best Free React UI Libraries in 2025](https://www.wearedevelopers.com/magazine/148-16-best-free-react-ui-libraries-in-2025) - [Top 7 CSS Frameworks in 2025](https://www.wearedevelopers.com/magazine/362-top-7-css-frameworks-in-2025) - [Dev Digest 133 - Back to Front](https://www.wearedevelopers.com/magazine/474-dev-digest-133-back-to-front)