> Markdown version of [/jobs/ext/2434178-lead-systems-designer-star-trek-fleet-command-new](https://www.wearedevelopers.com/jobs/ext/2434178-lead-systems-designer-star-trek-fleet-command-new). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Systems Designer - Star Trek Fleet Command New - **Company:** Scopely, Inc. - **Location:** London, UK - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Microsoft Excel, Spreadsheets, Video Game Development, SQL Databases, Scripting - **Published:** August 16, 2026 - **Apply:** https://www.gamesjobsdirect.com/details/redirect/lead-systems-designer-star-trek-fleet-command/356067 ## About the Role * 2+ years of game design leadership experience * Proven experience in F2P systems design and progression modelling * 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres) * Confident people manager and mentor, who is able to grow & nurture talent * Experience with all aspects of game design discipline: concept, game progression, interface, monetisation, and retention * A proven track record of delivering features that balance player fun, engagement, and monetisation * Ability to translate KPI targets and data into design direction for teams * Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow * Experience working cross-functionally and navigating live production environments * A positive, thoughtful, and collaborative approach to game development Bonus Points * Deep understanding of the 4X genre with specific experience in F2P 4X * Familiarity with SQL, scripting, or simulation tools * Love for Star Trek, sci-fi, or highly strategic social games * Previous work on alliance or co-op systems in large-scale games At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure! Please ensure that the résumé/CV you attach is written in English. ## Description As a Lead Designer on STFC, you'll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond. * Become the design owner and leader behind the feature pipeline, directing designers and UX specialists in crafting compelling experiences for our players * Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy * Get hands on through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth * Create systems that foster meaningful player agency and long-term investment * Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences * Shape the design process to ensure the standards of players are met and exceeded * Use tools (Excel, Google Sheets) to model economies and progression pacing * Collaborate with experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre * Evaluate performance using data, player feedback, and your own playtest experience ## Related Videos - [JavaScript? No. Java Scripts! - Scripting with Java](https://www.wearedevelopers.com/videos/2094-javascript-no-java-scripts-scripting-with-java) - [Launching a marketplace on-time: A lesson in taking shortcuts using spreadsheets!](https://www.wearedevelopers.com/videos/477-launching-a-marketplace-on-time-a-lesson-in-taking-shortcuts-using-spreadsheets) - [Fault Tolerance and Consistency at Scale: Harnessing the Power of Distributed SQL Databases](https://www.wearedevelopers.com/videos/1146-fault-tolerance-and-consistency-at-scale-harnessing-the-power-of-distributed-sql-databases) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Intermediate Bitcoin Script](https://www.wearedevelopers.com/videos/25-intermediate-bitcoin-script) - [Recruitment Reinvented: Bold strategies and the $10K signing incentive](https://www.wearedevelopers.com/videos/1068-recruitment-reinvented-bold-strategies-and-the-10k-signing-incentive) ## Related Articles - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Résumé-Driven Development: How IT trends affect the job market for software developers](https://www.wearedevelopers.com/magazine/59-resume-driven-development-how-it-trends-affect-the-job-market-for-software-developers) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [Software Engineer Salary in The UK](https://www.wearedevelopers.com/magazine/231-software-engineer-salary-in-the-uk) - [Starter Kit For Job Applications For Developers](https://www.wearedevelopers.com/magazine/7-starter-kit-for-job-applications-for-developers)