> Markdown version of [/jobs/ext/2443925-game-logic-server-developer](https://www.wearedevelopers.com/jobs/ext/2443925-game-logic-server-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Logic Server Developer - **Company:** Push Gaming Limited - **Location:** London, UK - **Contract:** Permanent contract - **Skills:** Java (Programming Language), Asana, JIRA, Software Quality, Software Design Patterns, Video Game Development, Object-Oriented Software Development, Scrum Methodology, Software Architecture, Systems Development Life Cycle, Software Engineering, Systems Integration, Technical Debt, Backend, Git, Git Flow, Code Restructuring, Software Version Control - **Published:** August 3, 2026 - **Apply:** https://uk.indeed.com/viewjob?jk=50c5f8991b103026 ## About the Role * A strong grounding in software development and back-end engineering - whether that comes from iGaming, video games, or elsewhere. * Strong Java skills, with a solid understanding of object-oriented programming principles and software architecture. * Confidence designing and structuring game logic in a way that is clean, maintainable, configurable, and easy for others to build on. * A real commitment to code quality and maintainability, and an appetite for the ongoing work of refactoring and improving an evolving code base. * Good mathematical and logical reasoning - enough to implement game mechanics accurately and to collaborate effectively with mathematicians on how a game is balanced. * Proficiency with software design patterns and their application to game or systems development. * Strong attention to detail, with the ability to own a project end-to-end and take responsibility for the quality of the final product. * Ability to communicate technical concepts clearly to both technical and non-technical colleagues. * Proficiency with Git, distributed version control, and branching strategies. * Experience working in an Agile Scrum environment. * Familiarity with project management tools like Jira / ClickUp. * An understanding of slot mechanics and iGaming regulatory considerations is a plus. ## Description * Taking a game concept or design specification and building it into a fully working game on our Java code base, owning the server-side game logic from first commit through to release. * Implementing core game mechanics, reel logic, feature triggers, and bonus flows so they behave exactly as the design intends. * Building the game mechanics in a clean, well-structured way and passing the game over to the Game Mathematicians for balancing. * Acting as the owner of the final product, coordinating the work needed to take a game from concept to a released, client-ready title. * Handling the setup and administrative work around each game so it can be integrated with the client, including configuration, metadata, and the interfaces the client relies on. * Collaborating closely with Game Mathematicians throughout the project, handing over a solid, well-structured game for balancing and working together to resolve logic or behavioural issues. * Working alongside Client Developers, Designers, QA Engineers, and Producers to make sure the server implementation lines up with the client, the art, and the intended player experience. * Integrating with our backend platform, managing game state, and ensuring secure, reliable handling of game rounds and transactions. * Diagnosing and resolving logic, behavioural, or integration issues raised during development, QA, or from live production environments. * Writing clean, maintainable, well-structured code, and helping to keep our code base healthy, consistent, and easy to work in. * Playing an active part in the ongoing improvement of our code base - refactoring, paying down technical debt, and helping shape better patterns, tooling, and development practices as the platform evolves., It's a really exciting time to join Push Gaming. We're expanding our teams to deliver some stellar work. We are passionate about creating premium quality games and will never compromise on this. The approach we take in building and strengthening our team is no different. We set out to attract and retain high performers and are committed to seeking like-minded individuals who share our vision for excellence and quality. In turn, we offer all the tools and support to allow individuals to grow and thrive, while achieving both personal and company goals in an environment that's built around trust, collaboration, transparency and accountability. ## Related Videos - [A Founder's Journey : From Startup Chaos to Purposeful Growth](https://www.wearedevelopers.com/videos/1926-a-founder-s-journey-from-startup-chaos-to-purposeful-growth) - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Improving quality with Agentic AI with Rovo Dev and Xray](https://www.wearedevelopers.com/videos/2005-improving-quality-with-agentic-ai-with-rovo-dev-and-xray) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Collaboration Quantified: Lessons from Open Source Developer Networks](https://www.wearedevelopers.com/videos/1422-collaboration-quantified-lessons-from-open-source-developer-networks) ## Related Articles - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [How We Built a Worry-Free System That Runs for 10+ Years – And What We’d Do Again](https://www.wearedevelopers.com/magazine/751-how-we-built-a-worry-free-system-that-runs-for-10-years-and-what-we-d-do-again) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer)