> Markdown version of [/jobs/ext/2505787-systems-tools-programmer-unreal-engine-5-pcg](https://www.wearedevelopers.com/jobs/ext/2505787-systems-tools-programmer-unreal-engine-5-pcg). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Systems & Tools Programmer (Unreal Engine 5 / PCG) - **Company:** AEVOX STUDIOS LLC - **Location:** United States (Remote available) - **Salary:** $90,000.0 - $155,000.0 - **Contract:** Permanent contract - **Skills:** Grid System, C++ (Programming Language), Data Structures, Performance Tuning, Subsystems, Systems Architecture, Houdini (Software), Scripting, Unreal Engine, Data Pipelines - **Published:** August 10, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=88fe733ab79e5a06 ## About the Role * Strong proficiency in C++ and Unreal Engine 5 system architecture. * Hands-on experience building custom graphs and rulesets using UE5 PCG or custom procedural algorithms. * Familiarity with Unreal Editor Utility Blueprints (EUBs), Slate/UMG tools, and Editor scripting. * Strong understanding of spatial partitioning, math algorithms (vector math, noise functions, grid logic), and data structures. * Self-motivated with a track record of building clean, reliable, and user-friendly tools. Nice to Haves: * Experience with Houdini Engine / Houdini PCG workflows integrated into Unreal Engine. * Experience with modular tile-based or dungeon-generation algorithms. * Knowledge of asset streaming, Nanite/Lumen optimization, and level partitioning (World Partition). ## Description We are seeking a Systems & Tools Programmer with specialized experience in Unreal Engine 5 Procedural Content Generation (PCG). In this position, you will design and implement modular world-building tools, procedural generation graphs, editor utility tools, and core system architectures that empower our design pipeline. You will play a critical role in defining how our worlds are generated, structured, and optimized-converting high-level design constraints into efficient, scalable procedural algorithms., * Procedural Pipeline Development: Build, extend, and optimize procedural generation workflows using UE5 PCG (Procedural Content Generation framework), Blueprints, and C++. * Editor Utility Tools: Create custom editor tools, scripts, and utilities that streamline level assembly, asset placement, and designer workflows. * System Architecture: Design robust, modular C++ subsystems for environment generation, grid systems, inventory, or save/load state persistence. * Performance Optimization: Profile procedural generation overhead, memory footprint, and rendering batch efficiency to ensure high frame rates across low- and high-end hardware. * Documentation & Support: Provide clean technical documentation and maintain intuitive tool interfaces for non-programmer team members. ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [10M Data Records Lost, Underwater Computing, and Psychedelic Fish - Matthias Geniar](https://www.wearedevelopers.com/videos/1908-10m-data-records-lost-underwater-computing-and-psychedelic-fish-matthias-geniar) - [JavaScript? No. Java Scripts! - Scripting with Java](https://www.wearedevelopers.com/videos/2094-javascript-no-java-scripts-scripting-with-java) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [The Sustainability Race: AI's Promises, Pitfalls and Potential](https://www.wearedevelopers.com/videos/100155-the-sustainability-race-ai-s-promises-pitfalls-and-potential) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers)