> Markdown version of [/jobs/ext/2571231-advanced-designer-ui-ux](https://www.wearedevelopers.com/jobs/ext/2571231-advanced-designer-ui-ux). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Advanced Designer, UI/UX - **Company:** Warner Bros. Discovery - **Location:** Sacramento, CA, United States - **Salary:** $107,093.0 - $198,887.0 - **Contract:** Franchise - **Skills:** C++ (Programming Language), Design of User Interfaces, Website Wireframe, Figma, Unreal Engine - **Published:** August 13, 2026 - **Apply:** https://www.techcareers.com/job.asp?id=3351779410&tx=ZT1514TYZ&pt=1&aff=0B19D771-A501-4A5E-8338-2A822B784D54&utm_source=Job%20Feed&utm_medium=textkernel&utm_campaign=DE&utm_term=0B19D771-A501-4A5E-8338-2A822B784D54 ## About the Role * 8+ years of professional experience in a design role * One or more shipped titles as a UI/UX designer * Strong theoretical foundation in UX and accessibility principles * Proficiency with Figma or equivalent design tools * Working knowledge of Unreal Engine 5, especially Blueprints, UMG, and View Model * Excellent communication skills, both written and verbal * Passion for games, a positive attitude, and a sincere desire to collaborate with others The Nice to Haves * Graphic design and traditional art skills * Familiarity with Unreal C++ and Slate * Deep knowledge of the online RPG genre ## Description Avalanche Software, a division of Warner Brothers Games Inc. seeks an Advanced UI/UX Designer. Join the team who created Hogwarts Legacy, a new open world, action RPG set in the Wizarding World. You will partner with other designers to develop interfaces that form the experiential surface-area of the game, embodying the vision and values articulated by the game's directors. The Daily * Understand the creative vision of the directors, and build a UX that supports those values * Immerse the player in the game's world both outside and inside gameplay, from client launch to exit * Build wireframes for player interfaces, collaborating closely with design, art, and engineering stakeholders * Using Blueprints and UMG, implement a cohesive, consistent, and intuitive user experience ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [Bridging the Gap](https://www.wearedevelopers.com/videos/794-bridging-the-gap) ## Related Articles - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 130 - The Diablo is in the details](https://www.wearedevelopers.com/magazine/470-dev-digest-130-the-diablo-is-in-the-details) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 123 - Easy as A, B, C1](https://www.wearedevelopers.com/magazine/459-dev-digest-123-easy-as-a-b-c1)