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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal, Hardware Engineer - **Company:** Aurelius Systems - **Location:** San Francisco, CA, United States - **Experience:** Expert - **Salary:** $255,000.0 - $305,000.0 - **Contract:** Permanent contract - **Skills:** Software Debugging, Pattern Recognition, Software Engineering - **Published:** August 6, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=f6767a9e83954134 ## About the Role * 10+ years designing and shipping complex hardware systems * Track record taking systems the full development cycle from prototype through manufacturing and deployment * Senior IC or technical leadership background at hardware companies that actually shipped * Deep technical judgment across at least two of: mechanical, electrical, power electronics, embedded systems * Pattern recognition from having built real systems before, especially systems that had to survive real-world conditions * Comfort operating as the technical anchor on a small team, not the manager of a large one Nice to Haves: * Directed energy, laser, or high-power systems experience * Defense or aerospace program experience with MIL-STD or equivalent qualification * Founder or founding engineer background at a hardware company * Manufacturing depth as-in you've stood up production lines or worked closely with the manufacturers who do * Active security clearance or ability to obtain one How You Operate: * Extreme bias for action. You'd rather build a prototype tomorrow than model it for a month * You characterize your own systems before the field does * Comfortable with ambiguity and fast iteration in a startup environment * You debug from first principles, not intuition alone * Clear communicator across mechanical, electrical, optical, and software teams * Self directed. You identify what needs to happen next and do it without being told ## Description We need a Principal Hardware Engineer to bring senior technical judgment across Archimedes hardware. You are a highly experienced builder who has seen systems go the full way. From a working prototype to hardware that ships and survives in the field. You've done it more than once. You know where systems break, where teams get stuck, and how to keep both moving. This is a technical leadership seat, not a people management seat. Your role is to raise the level of the hardware org through experience, architectural judgment, and hands-on execution. You lead by example, you unblock hard problems, and you set the technical bar for how hardware gets designed and shipped at Aurelius. You'll partner with the founders and the Director of Engineering on architecture and roadmap. You'll work directly alongside mechanical, electrical, power, embedded, and optics engineers on the hardest problems the team is facing. What You'll Own: * Architectural direction across the hardware stack from mechanical, electrical, power, to embedded integration * Technical decisions on the hardest problems, from concept through production readiness * Pattern recognition and technical review like surfacing risk early, and catching what junior engineers miss * Handson execution when the problem needs your specific experience to solve fast * Design and manufacturing trades across cost, mass, reliability, schedule, and field performance * Cross-team judgment when hardware, controls, optics, and software collide * Setting the technical bar for design reviews, documentation quality, and release standards * Mentorship by example. Engineers should learn from watching you work, not from being managed by you, * Build more in 1 month than most engineers build in 1 year. We field test weekly. Your work goes downrange, not into a filing cabinet. * Career velocity is real. At ~10 engineers, there are no layers between you and impact. * Work on a problem that actually matters. Small cheap drones are changing warfare. Our laser systems are the asymmetric answer - infinite magazine, near zero cost per shot, scalable to every base, border, facility, and truck. * Join the densest defense startup ecosystem in the country. California is where the next generation of defense companies are being built. How We Work: Core hours are Monday through Friday, 9 to 6. When we're sprinting toward a demo or field test, the team ramps up - nights, weekends, whatever it takes to ship. When the sprint lands, we ramp down. We don't manufacture intensity for show. ## Related Videos - [Using AI Without Losing Your Skills](https://www.wearedevelopers.com/videos/2045-using-ai-without-losing-your-skills) - [The shadows of reasoning – new design paradigms for a gen AI world](https://www.wearedevelopers.com/videos/1000-the-shadows-of-reasoning-new-design-paradigms-for-a-gen-ai-world) - [The Avengers Initiative (Practical Ethics for Software Engineers)](https://www.wearedevelopers.com/videos/2070-the-avengers-initiative-practical-ethics-for-software-engineers) - [Breaking the Hardware Mindset: Overcoming Barriers to System-Level Innovation](https://www.wearedevelopers.com/videos/1635-breaking-the-hardware-mindset-overcoming-barriers-to-system-level-innovation) - [What I learned as a developer from accidents in space](https://www.wearedevelopers.com/videos/642-what-i-learned-as-a-developer-from-accidents-in-space) - [More efficient software for more efficient microchips](https://www.wearedevelopers.com/videos/1164-more-efficient-software-for-more-efficient-microchips) ## Related Articles - [How We Built a Worry-Free System That Runs for 10+ Years – And What We’d Do Again](https://www.wearedevelopers.com/magazine/751-how-we-built-a-worry-free-system-that-runs-for-10-years-and-what-we-d-do-again) - [Top Characteristics of a Software Engineer](https://www.wearedevelopers.com/magazine/166-top-characteristics-of-a-software-engineer) - [Never delegate the understanding](https://www.wearedevelopers.com/magazine/749-never-delegate-the-understanding) - [Is Software Engineering Hard?](https://www.wearedevelopers.com/magazine/448-is-software-engineering-hard) - [From developer to manager – what does it take to become an engineering manager?](https://www.wearedevelopers.com/magazine/42-from-developer-to-manager-what-does-it-take-to-become-an-engineering-manager) - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs)