> Markdown version of [/jobs/ext/2617928-creative-designer-digital-proofs-production-art](https://www.wearedevelopers.com/jobs/ext/2617928-creative-designer-digital-proofs-production-art). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Creative Designer - Digital Proofs & Production Art - **Company:** David Dobbs Enterprises, Inc. - **Location:** St. Augustine, FL, United States - **Salary:** $41,600.0 - $52,000.0 - **Contract:** Temporary contract - **Skills:** 3D Rendering, Adobe Acrobat, Adobe Illustrator, Adobe Photoshop, Adobe Creative Cloud, Adobe InDesign, Adobe, Banner Advertisement - **Published:** August 4, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=79fdf5e165929833 ## About the Role * Strong working command of the Adobe Creative Suite - Illustrator, Photoshop, InDesign, and Acrobat. This is a must-have, not a nice-to-have. * Real design sensibility: typography, layout, color, and the judgment to make a mock-up look like a finished product instead of a comp * An understanding of how printed and fabricated products go together - substrates, finishing, binding, assembly * Comfort working with production people, asking manufacturing questions, and taking feedback that starts with "we can't build that" * Ability to manage several active projects and hit deadlines that are usually tied to a sales call * Portfolio required Nice to have * Experience with 3D rendering or mock-up tools (Adobe Dimension, Blender, KeyShot, Substance) or advanced smart-object mock-up workflows * Prepress or production art experience in a commercial print, packaging, or fabrication environment * Background in packaging, structural, or dimensional design * Product photography and retouching * Experience in hospitality, foodservice, or a brand-driven print environment * Working knowledge of large-format print production and RIP workflows ## Description We manufacture custom menu covers, guest directories, wine books, signage, and large-format graphics for restaurants, hotels, resorts, and beverage brands across the country. Most of our work starts with a mock-up: a client wants to see their logo debossed into a specific simulated leather, foil-stamped on a wine book, or printed across a 10-foot wall graphic - before a single unit is built. That's this job. You'll create the digital proofs and renderings our sales team uses to win national accounts, and then set those same designs up as production-ready files for our shop floor. Think ad-agency-quality presentation work, but grounded in how things actually get made. This is not a role where you hand off a pretty picture and walk away. What you show the client has to be producible, and it has to look like what ships. You'll work directly with our production and pre-press teams to make sure both are true. What you'll do * Build photorealistic digital mock-ups and renderings using our actual cover materials - simulated and genuine leathers, wovens, wood, metal, specialty substrates - with accurate deboss, foil, screen print, UV, and stitching treatments * Partner with sales reps on new-business pitches and RFPs: take a rough concept or a client's brand guide and turn it into presentation-ready visuals, often on a short clock * Set up approved designs for production - dielines, imposition-ready art, spot color and foil separations, bleeds, trap, print-ready PDFs * Work across both small format (menus, inserts, tent cards, digital and offset) and large format (banners, wall graphics, rigid substrate, dimensional signage) * Sit down with production, pre-press, and estimating early enough to catch what can't be built - material behavior, corner and edge construction, binding method, panel layout, machine limits * Keep our material library, texture assets, and mock-up templates current and organized so proofs stay consistent and fast to produce * Prep client-facing presentation decks, spec sheets, and proof packages ## Related Videos - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [3x Performance: A Humbling Journey](https://www.wearedevelopers.com/videos/100165-3x-performance-a-humbling-journey) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [NoCode LiveCode: Leveraging AI Tools to Craft Fully Functional Apps!](https://www.wearedevelopers.com/videos/1169-nocode-livecode-leveraging-ai-tools-to-craft-fully-functional-apps) - [Can CSS recreate Tufte's designs?](https://www.wearedevelopers.com/videos/517-can-css-recreate-tufte-s-designs) - [Videogames: The Medium of the 21st Century](https://www.wearedevelopers.com/videos/1397-videogames-the-medium-of-the-21st-century) ## Related Articles - [Declarative Design and a fresh take on collaboration with developers](https://www.wearedevelopers.com/magazine/595-declarative-design-and-a-fresh-take-on-collaboration-with-developers) - [Top 23 Web Developer Portfolio Examples to Inspire Your Own](https://www.wearedevelopers.com/magazine/161-top-23-web-developer-portfolio-examples-to-inspire-your-own) - [Are design and development really just the same thing?](https://www.wearedevelopers.com/magazine/520-are-design-and-development-really-just-the-same-thing) - [Top 5 Web Design Trends for 2023](https://www.wearedevelopers.com/magazine/155-top-5-web-design-trends-for-2023) - [How Developers Can Focus on Maintaining Satisfaction With Accessibility](https://www.wearedevelopers.com/magazine/109-how-developers-can-focus-on-maintaining-satisfaction-with-accessibility) - [Web Developer Portfolio Inspiration and Examples - March 2025](https://www.wearedevelopers.com/magazine/561-web-developer-portfolio-inspiration-and-examples-march-2025)