> Markdown version of [/jobs/ext/2683888-software-engineer-gameplay-combat-unannounced-game](https://www.wearedevelopers.com/jobs/ext/2683888-software-engineer-gameplay-combat-unannounced-game). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer, Gameplay Combat - Unannounced Game - **Company:** Activision Blizzard, Inc. - **Location:** Irvine, CA, United States - **Experience:** Expert - **Salary:** $79,206.0 - $146,515.0 - **Contract:** Temporary contract - **Skills:** Artificial Intelligence, C++ (Programming Language), Unreal Engine - **Published:** September 2, 2026 - **Apply:** https://www.jofdav.com/jobs/59519476-software-engineer-gameplay-combat-unannounced-game ## About the Role * Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience. * Contributions on action focused combat systems, NPC AI, navigation , or gameplay features on at least one shipped title. * Strong C++ programming skills, including performance analysis and optimization. * Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc. Bonus Points * Experience working with Unreal Engine * Experience and interest in character animation, navigation, combat or gameplay mechanics * Experience and interest in combat gameplay * Console development experience ## Description We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay experiences in an unannounced title. You will be responsible for developing c ombat experiences , character behaviors, navigation systems, and gameplay technologies that make combat gameplay fun . A longside a talented team of engineers , designers and artists , you will build the foundations that power engaging, responsive, and immersive gameplay. This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine, CA location. This role includes, but is not limited to, the following responsibilities: * Develop and maintain combat systems supporting interactions between players and NPCs, with a strong emphasis on performance, scalability, and maintainability. * Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions. * Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences. * Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions. * Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution. ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Modern C#: A Dive into the Community's Most Loved new Features.](https://www.wearedevelopers.com/videos/693-modern-c-a-dive-into-the-community-s-most-loved-new-features) - [Edit Your Future: Queerverse Radical AI](https://www.wearedevelopers.com/videos/909-edit-your-future-queerverse-radical-ai) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [Dev Digest 166: Sycophancy, Zip bombs and AI Native Development](https://www.wearedevelopers.com/magazine/585-dev-digest-166-sycophancy-zip-bombs-and-ai-native-development)