> Markdown version of [/jobs/ext/2688444-ui-team-lead](https://www.wearedevelopers.com/jobs/ext/2688444-ui-team-lead). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI Team Lead - **Company:** Cloud Imperium Games - **Location:** UK - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe After Effects, Adobe Illustrator, Adobe Photoshop, Adobe InDesign, Agile Methodology, JIRA, Cloud Computing, Design of User Interfaces, Human-Computer Interaction, Adobe, Figma, Interactive Whiteboards - **Published:** September 3, 2026 - **Apply:** https://cloudimperiumgames.wd503.myworkdayjobs.com/CIG_Global_Careers/job/Montreal/Lead-UI_JR101400-1 ## About the Role * At least 5 years of experience as a Senior UI Artist or UI Designer, plus 2 years of leadership experience on a AAA game production. * A diverse portfolio demonstrating a good comprehension of UI/UX design for video games. * Knowledge of user-centered UX principles. * Proficiency with Adobe tools (Photoshop, Illustrator, InDesign, After Effects) and prototyping tools (Figma, Miro, Claude). * Familiar with Agile/Lean methodologies, project management tools (Jira), and game design principles. * Excellent communication, organizational, and presentation skills, including with senior leadership. * Agile in finding solutions to technical hurdles and challenges. * Autonomy, initiative, and pride in a job well done. * Curiosity and a passion for solving complex problems through design. * Comfortable managing, mentoring, and coaching a team. ## Description The role: As a UI Team Lead, you will help shape how players interact with each other within a sci-fi universe. You will oversee the design and production of diegetic user interfaces that deliver a unique player experience from holographic vehicle HUDs and interactive maps, to in-world screens for missions, mining, and trading. You will work closely with designers, artists, technical artists and programmers while leading a team of UI Artists, UI Designers and UX Designers. Insight into our vehicle HUD system: https://magazine.artstation.com/2020/10/the-importance-of-ui-in-star-citizen/ What will you do? * Create innovative UI in collaboration with the Game Design and Game Art teams. * Seek to improve the team's efficiency and contribution. * Implement your work directly in the game engine using our internal tools. * Mentor and grow the UI Artists, UI and UX Designers on your team. * Oversee the team's UI/UX deliverables. * Work with designers and the art direction to define visual guidelines and drive the vision forward. * Ensure consistency with cross-functional teams (audio, art, game design, narrative, monetization). * Work closely with the UI Director to ensure their creative vision is translated faithfully into the game. ## Related Videos - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [3x Performance: A Humbling Journey](https://www.wearedevelopers.com/videos/100165-3x-performance-a-humbling-journey) - [Improving quality with Agentic AI with Rovo Dev and Xray](https://www.wearedevelopers.com/videos/2005-improving-quality-with-agentic-ai-with-rovo-dev-and-xray) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [NoCode LiveCode: Leveraging AI Tools to Craft Fully Functional Apps!](https://www.wearedevelopers.com/videos/1169-nocode-livecode-leveraging-ai-tools-to-craft-fully-functional-apps) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data)