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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Graphics Programmers - **Company:** Cloud Imperium Games - **Location:** Manchester, UK - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** 3D Rendering, Application Programming Interfaces (APIs), Cloud Computing, Code Review, Digital Rendering, Software Debugging, Visual Technology, Multithreading, Computer Equipment - **Published:** September 3, 2026 - **Apply:** https://cloudimperiumgames.wd503.myworkdayjobs.com/CIG_Global_Careers/job/Manchester/Lead-Graphics-Programmer_JR101338-1 ## About the Role * Expert-level C++ skills in a large shared codebase, including architecture, code reviews, and performance-critical systems. * Strong experience with shader languages and modern graphics APIs. * Deep knowledge of 3D rendering, 3D math, and optimisation of the complete rendering pipeline. * Proven experience owning significant graphics or engine-level systems. * Experience managing engineers, including performance management and career development. * Strong software debugging skills to effectively track, diagnose and solve complex issues. * Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences. ## Description As a Lead Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down to rendering individual human hairs. You will also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building & compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture. All of this will be achieved using the latest PC hardware, technology and APIs to produce a fast and scalable suite of visual technology to power some of the most ambitious games ever developed. Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. What does a Lead Graphics Programmer at Cloud Imperium Games do? In short, on a daily basis you will: * Lead the technical direction of graphics and rendering systems within your domain. * Drive research and implementation of new cutting-edge graphics technology and tools. * Own major rendering features and systems from design through to delivery and long-term maintenance. * Analyse, refactor and improve upon existing graphics technology. * Manage a team of graphics programmers, including performance reviews, development planning, and day-to-day support. * Coordinate workload and priorities within the graphics team in collaboration with production and engineering leadership. * Work closely with art, design, and engineering teams to align visual goals with technical solutions. * Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing complex problems. * Profile and optimise the entire rendering pipeline, including lighting and shading components of the game. * Help define technical standards, workflows, and performance targets for the rendering team. * Keep up to date with the latest graphics and rendering techniques and tools, helping us to innovate, plan, and deliver full features. ## Related Videos - [Are Code Reviews Worth It? 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