> Markdown version of [/jobs/ext/2693640-graphics-software-content-engineer](https://www.wearedevelopers.com/jobs/ext/2693640-graphics-software-content-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Graphics Software Content Engineer - **Company:** Apple Inc. - **Location:** Orlando, FL, United States - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Apple Products, C++ (Programming Language), Nvidia CUDA, Computer Programming, Computer Graphics, Digital Rendering, Software Debugging, DirectX (Software), Graphics Software, OpenGL, Software Engineering, Graphics Processing Unit (GPU), Vulkan Graphics API - **Published:** September 3, 2026 - **Apply:** https://www.themuse.com/jobs/apple/graphics-software-content-engineer-241068 ## About the Role Expertise and knowledge of graphics rendering algorithms Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML. Architectural validation and design verification knowledge Knowledge of hardware architecture and/or graphics hardware Ability to work well in a team and be productive under aggressive schedules Excellent communications skills, self-motivated and well organized Minimum Qualifications Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages. Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms. Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years of experience. ## Description Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you'll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification., Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing. Core responsibilities of this highly collaborative role are: - Developing critical workloads for GPU validation (architecture, functionality, performance, power). - Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. - Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues. - Create bit-accurate C/C++ models for hardware verification. Responsibilities: Core responsibilities of this highly collaborative role are: Developing critical workloads for GPU validation (architecture, functionality, performance, power). Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues., Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues. 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