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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unreal Environment Artist - **Company:** AGBO LABS LLC - **Location:** Los Angeles, United States - **Experience:** Experienced - **Contract:** Temporary contract - **Skills:** 3d Models, Adobe Photoshop, Python (Programming Language), Maya, Motion Capture, Visual Effects, ZBrush, Houdini (Software), Unreal Engine - **Published:** September 4, 2026 - **Apply:** https://startup.jobs/expression-of-interest-unreal-environment-artist-agbo-8716672 ## About the Role * 3+ years of professional experience in computer-generated art for entertainment or games. * Experience building environments from initial blackout to final polish/ship. * A portfolio with examples of environment asset creation and/or world building. * Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality. * Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized. * Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter. * Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine. * A strong understanding of scene composition, scale/proportion and lighting. * Excellent communication skills and enjoy collaborating with other team members and departments. * A strong work ethic, are self-motivated, organized and work well with deadlines. * Basic understanding of the Sequencer and Movie Render Queue. * Performs other duties as assigned., * Experience procedural world building methods & techniques (PCG, Houdini or other). * Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software). * Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools. * Experience lighting environments in Unreal Engine. * Environment concepting skills. * Experience with live shoots on a motion capture stage or experience with LED Wall projects. ## Description AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background., * Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices. * Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process. * Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development. * Breakdown environment tasks, create asset briefs and help support both studio and external artists. ## Related Videos - [How Robots Learn to be Robots](https://www.wearedevelopers.com/videos/1632-how-robots-learn-to-be-robots) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Cross platform Augmented Reality development with React Native](https://www.wearedevelopers.com/videos/160-cross-platform-augmented-reality-development-with-react-native) - [Debugging Machine Learning Code](https://www.wearedevelopers.com/videos/71-debugging-machine-learning-code) - [Localized Open Models in Production: What Builders Need to Know](https://www.wearedevelopers.com/videos/100270-localized-open-models-in-production-what-builders-need-to-know) ## Related Articles - [A 5-Step Open-Source Setup for Agentic Engineering](https://www.wearedevelopers.com/magazine/738-a-5-step-open-source-setup-for-agentic-engineering) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [From Prototype to Production: Build AI Agents with This Free 4-Course Learning Path](https://www.wearedevelopers.com/magazine/655-from-prototype-to-production-build-ai-agents-with-this-free-4-course-learning-path) - [A Guide to Green Tech and Green IT Careers](https://www.wearedevelopers.com/magazine/374-a-guide-to-green-tech-and-green-it-careers) - [The Best Job Search Websites of 2025](https://www.wearedevelopers.com/magazine/368-the-best-job-search-websites-of-2025) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data)