> Markdown version of [/jobs/ext/2706939-staff-software-engineer](https://www.wearedevelopers.com/jobs/ext/2706939-staff-software-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Staff Software Engineer - **Company:** Visual Supply Company - **Location:** San Francisco, CA, United States - **Experience:** Expert - **Salary:** $260,000.0 - $290,000.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Artificial Intelligence, Apple Mac Systems, Code Review, Encodings, Java Native Interface, Management of Software Versions, HLSL, React Native, Decoding - **Published:** September 4, 2026 - **Apply:** https://startup.jobs/senior-staff-software-engineer-vsco-2-9615717 ## About the Role * 10+ years in engineering, with a track record as the owner of a production rendering, imaging, or GPU-compute system * Deep GPU/rendering experience: pipelines, shaders, color, and memory - not just "used a graphics API" * Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent) * Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred * Experience working 0*1 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change * Experience mentoring other Senior engineers to grow into Staff-level leaders * AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have actually landed in a team, not just demoed Nice to have * wgpu, WebGPU, or WASM * Native bridges (UniFFI, JNI, Nitro, or similar) and React Native * Photographic imaging: RAW, color management, LUTs, film emulation * On-device or cloud ML in a creative-tools context (segmentation, style transfer) ## Description VSCO is hiring a Senior Staff Engineer to own Reflex, our production GPU image-processing engine, and the path it takes into Studio Pro on iOS and macOS. This is a critical technical leader. You will deepen a stack that is already in customers' hands: new capabilities (RAW, large-image export, desktop), production quality (color correctness, memory, performance), and the contracts that let product engineers ship on top of the engine without becoming graphics programmers. You will also lead company-wide engineering mentorship and force-multiplication - tools, workflows, and AI-assisted development that make the rest of the team more effective. In This Role, You Will * Own the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth) * Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release * Take new imaging capabilities from design to production (current examples: RAW develop, tiled/gigapixel export, further parity with the existing VSCO imaging stack) * Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths * Define and keep the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent * Mentor Senior engineers toward Staff-level ownership; raise the quality of design and code review across the org * Lead force-multiplication: better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production * Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers' hands. ## Related Videos - [WeAreDevelopers LIVE - Speeding up with WebGPU](https://www.wearedevelopers.com/videos/1876-wearedevelopers-live-speeding-up-with-webgpu) - [A Brief History of Data Storage](https://www.wearedevelopers.com/videos/974-a-brief-history-of-data-storage) - [Tour de Force: Open-Source LLM Inference Optimization from Simple to Sophisticated](https://www.wearedevelopers.com/videos/100099-tour-de-force-open-source-llm-inference-optimization-from-simple-to-sophisticated) - [Bitcoin transactions- embedding and using data for applications built on Bitcoin SV](https://www.wearedevelopers.com/videos/152-bitcoin-transactions-embedding-and-using-data-for-applications-built-on-bitcoin-sv) - [Rendering Design Software in the Browser at Penpot](https://www.wearedevelopers.com/videos/1353-rendering-design-software-in-the-browser-at-penpot) - [JSON and Beyond](https://www.wearedevelopers.com/videos/968-json-and-beyond) ## Related Articles - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [How We Built a Worry-Free System That Runs for 10+ Years – And What We’d Do Again](https://www.wearedevelopers.com/magazine/751-how-we-built-a-worry-free-system-that-runs-for-10-years-and-what-we-d-do-again) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall) - [Dev Digest 137 - AI'm not sure about this](https://www.wearedevelopers.com/magazine/485-dev-digest-137-ai-m-not-sure-about-this)