> Markdown version of [/jobs/ext/2715172-ui-engineer](https://www.wearedevelopers.com/jobs/ext/2715172-ui-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI Engineer - **Company:** Noda AI Inc. - **Location:** Austin, TX, United States - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Unity 3d, JavaScript (Programming Language), Computer Animation, 3D Computer Graphics Software, 3D Visualization, Geographic Information Systems, Big Data, Computer Programming, Computer Graphics, Data Visualization, Memory Management, Middleware, Game Engine, Human-Computer Interaction, Performance Tuning, Sensor Fusion, Data Streaming, TypeScript, Visual Systems, Web Application Frameworks, Web Performance Optimization, WebSocket, WebGL, Three.js, Data Processing, ReactJS, Delivery Pipeline, Reliability of Systems, Backend, Vue.js, AngularJS, Optimization Algorithms, Performance Monitor, Real Time Data, Build Tools, Front End Software Development, 3d Mapping, Unreal Engine, Stream Processing - **Published:** September 4, 2026 - **Apply:** https://startup.jobs/ui-engineer-noda-ai-8137418 ## About the Role * 4+ years of professional frontend development experience with emphasis on data visualization and high-performance web applications * Expert-level proficiency in JavaScript/TypeScript and modern frontend frameworks (React, Vue, or Angular) * Strong experience with WebGL programming, 3D graphics libraries (Three.js, Babylon.js), and GPU-based rendering optimization * Proficiency with Deck.gl or similar large-scale data visualization frameworks for rendering massive datasets * Experience with real-time data streaming and WebSocket-based applications for live data visualization * Knowledge of WebAssembly integration for performance-critical frontend calculations and data processing * Understanding of 3D mathematics, coordinate systems, and geospatial data transformations for mapping applications * Experience with canvas-based rendering, animation systems, and performance optimization techniques for data-intensive applications * Familiarity with modern build tools, bundlers, and deployment pipelines for complex frontend applications, * Experience with gaming industry UI development or game engine frontend systems (Unity, WebGL, Unreal Engine web deployment) * Background in military command and control interfaces, situational awareness displays, or defense visualization systems * Knowledge of geospatial visualization libraries (Mapbox GL, Cesium, Leaflet) and real-time mapping applications * Experience with computer graphics programming, shader development, and advanced * WebGL techniques * Familiarity with autonomous vehicle data formats, sensor fusion visualization, and robotics middleware (ROS2) * Understanding of performance profiling tools, memory management, and optimization techniques for browser-based 3D applications * Experience with touch and gesture-based interfaces for tablet and mobile deployment scenarios * Knowledge of military standards for user interfaces (MIL-STD-1472) and defense visualization requirements * Background in real-time data processing, streaming architectures, and low-latency visualization systems * Previous work with mission-critical interfaces where system reliability and performance are non-negotiable Skills & Attributes * Systems thinker; operator empathy; bias for reliability and clear visual affordances * Visual systems thinker able to translate complex autonomous system data into intuitive, actionable operator interfaces * Performance optimization specialist with a deep understanding of browser rendering pipelines and GPU utilization * Detail-oriented approach to user interface responsiveness, visual design, and interaction paradigms under high-stress operational conditions * Collaborative mindset comfortable working with autonomous systems engineers, backend developers, and field operations teams * Creative problem solver able to adapt gaming and visualization techniques to mission-critical command and control applications * Quality-focused commitment to thorough testing, performance monitoring, and interface reliability in operational environments * Strong collaboration with backend/platform/autonomy/field ops; crisp writing and RCAs ## Description We are seeking a UI Engineer to design and implement advanced mission command and control interfaces for autonomous vehicle orchestration. You will build gaming-style operator interfaces featuring real-time 3D visualizations, interactive maps, and high-performance data rendering systems that enable human operators to coordinate fleets of autonomous vehicles across multiple domains. Your work will focus on creating WebGL-based visualizations, optimizing real-time data rendering for massive sensor feeds, and implementing gaming-inspired UI interactions like RTS-style controls, minimaps, and context-sensitive interfaces. This role requires deep expertise in browser-based 3D graphics, performance optimization, and creating interfaces that remain responsive under extreme data loads., * Design and implement WebGL-based 3D visualizations for real-time autonomous vehicle coordination and mission planning interfaces * Build high-performance data visualization systems using Deck.gl to render millions of sensor data points, telemetry streams, and geospatial information * Create gaming-inspired UI interactions including RTS-style vehicle selection, minimap systems, context-sensitive controls, and real-time asset tracking displays * Optimize rendering performance for browser-based applications handling continuous streams of sensor data, video feeds, and telemetry from autonomous vehicle fleets * Implement WebAssembly modules for performance-critical calculations and real-time data processing in gaming-style interfaces * Develop interactive 2D/3D mapping systems with real-time overlays for mission planning, route visualization, and operational area displays * Build responsive, touch-capable interfaces that function across desktop and tablet form factors for field deployment scenarios * Create data visualization pipelines that transform raw autonomous system telemetry into actionable operator insights and mission-critical displays * Implement custom WebGL shaders for specialized military sensor data visualization and real-time geographic information display * Collaborate with backend engineers to optimize data streaming protocols and minimize latency for real-time command and control operations * Ensure interface performance and reliability through comprehensive testing frameworks and automated performance monitoring, * Senior UI Engineer - Lead real-time geospatial visualization and operator workflows for mission command & control; mentor peers; ship improvements that measurably increase operator trust and speed * Staff UI / Visualization Engineer - Own the mission UI platform end-to-end (performance budgets, design system, accessibility, reliability); set cross-team standards and eliminate a recurring class of operator pain * Principal Visualization Architect - Define the multi-domain operator experience across air/sea/land; set the vision for 2D/3D visualization, simulation-to-field parity, and safety-critical UX; influence product strategy * Mission Experience (HMI) Lead - Partner with Autonomy and Field Ops to drive the end-to-end mission experience; scale the design system, establish UI quality gates, and grow a high-performing visualization team ## Related Videos - [Rendering Design Software in the Browser at Penpot](https://www.wearedevelopers.com/videos/1353-rendering-design-software-in-the-browser-at-penpot) - [Watch Tests Go Brrrr! : Getting Started with Cypress in ReactJS](https://www.wearedevelopers.com/videos/282-watch-tests-go-brrrr-getting-started-with-cypress-in-reactjs) - [Lessons learned from building a thriving Vue.js SaaS application](https://www.wearedevelopers.com/videos/1666-lessons-learned-from-building-a-thriving-vue-js-saas-application) - [When React Meets Reality: Building a Real-Time Control Room for Autonomous Vehicles](https://www.wearedevelopers.com/videos/2091-when-react-meets-reality-building-a-real-time-control-room-for-autonomous-vehicles) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [WeAreDevelopers LIVE – From JavaScript to WebAssembly, High-Performance Charting and More](https://www.wearedevelopers.com/videos/1794-wearedevelopers-live-from-javascript-to-webassembly-high-performance-charting-and-more) ## Related Articles - [How We Built a Worry-Free System That Runs for 10+ Years – And What We’d Do Again](https://www.wearedevelopers.com/magazine/751-how-we-built-a-worry-free-system-that-runs-for-10-years-and-what-we-d-do-again) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [Dev Digest 130 - The Diablo is in the details](https://www.wearedevelopers.com/magazine/470-dev-digest-130-the-diablo-is-in-the-details)