> Markdown version of [/jobs/ext/2718929-helix-ai-engineer](https://www.wearedevelopers.com/jobs/ext/2718929-helix-ai-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Helix AI Engineer - **Company:** AI ROBOTICS LLC - **Location:** San Jose, CA, United States - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Computer Vision, Software Bug Management, C++ (Programming Language), Data Synchronization, Software Debugging, Build Management, Video Streaming, Unreal Engine - **Published:** September 4, 2026 - **Apply:** https://startup.jobs/helix-ai-engineer-xr-figure-2-8790829 ## About the Role * Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR * Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool * Strong C++ * Experience with video streaming and low-latency transmission systems * Experience with high-precision motion-capture systems and tracking technologies * Startup experience - you know how to operate with ambiguity and move fast * Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics ## Description You'll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook. What You'll Do * Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale * Design and build out intuitive spatial user interfaces and visualizations * Harden our XR data sync processes * Integrate custom hardware stacks with off-the-shelf XR headsets * Jump across hardware experiments, bug fixes, and new feature development as priorities shift ## Related Videos - [The Fundamentals of Online Video](https://www.wearedevelopers.com/videos/32-the-fundamentals-of-online-video) - [Focoos AI: Building the Future of Computer Vision](https://www.wearedevelopers.com/videos/1659-focoos-ai-building-the-future-of-computer-vision) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Computer Vision from the Edge to the Cloud done easy](https://www.wearedevelopers.com/videos/263-computer-vision-from-the-edge-to-the-cloud-done-easy) - [Challenges and Solutions for Efficient, Large-Scale Video Analysis](https://www.wearedevelopers.com/videos/2022-challenges-and-solutions-for-efficient-large-scale-video-analysis) ## Related Articles - [How to Become an AI Engineer](https://www.wearedevelopers.com/magazine/331-how-to-become-an-ai-engineer) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [Dev Digest 137 - AI'm not sure about this](https://www.wearedevelopers.com/magazine/485-dev-digest-137-ai-m-not-sure-about-this) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers)