> Markdown version of [/jobs/ext/2722108-level-designer](https://www.wearedevelopers.com/jobs/ext/2722108-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Level Designer - **Company:** ESCAPE VELOCITY, INC. - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe Photoshop, Scripting - **Published:** September 4, 2026 - **Apply:** https://www.builtincolorado.com/auth/login?destination=/job/senior-level-designer-north-america-canada-europe-fully-remote/11002790 ## About the Role Designs and builds engaging maps, arenas, objectives, and combat spaces from concept through blockout. Collaborates with mechanics, AI, engineering, environment art, and cross-disciplinary teams; presents ideas, iterates through playtesting and feedback, improves gameplay tools, and mentors junior designers. The role requires strong game design knowledge, 3D level-building expertise, engine experience, communication skills, and a portfolio of shipped or playable level design work., * Passion for action games on Console and/or PC. * Design & 3D level building expertise. * 5+ years of professional Level Design experience. * Experience using industry-standard engines such UE5 and/or Unity. * Strong communication skills, taking and understanding direction well, meeting deadlines, and mentoring more junior members of the team. * Strong game design knowledge: must be able to intelligently discuss the strengths and weaknesses of recent games. Must be able to list techniques used to make fun levels and systems. * Drawing/art/Photoshop skills are a plus. * Technical skills and experience with common scripting languages are a plus. * 3D construction skill beyond blockout quality geometry is a plus. * A portfolio demonstrating high-quality shipped/playable Level Design work. ## Description * Collaborate with cross discipline teams to plan and create level content. * Present and pitch ideas to internal and external teams. * Design and develop maps, arenas, objectives and combat spaces from concept to final blockout. * Blockouts must clearly communicate flow, scale, player positioning, sightlines, cover and traversal. * Iterate rapidly based on playtest data and team feedback. * Playtest in-progress work of others and provide feedback to the team. * Collaborate with Mechanics and AI Designers and Engineers to create unique gameplay mechanics and improve tools. * Work with Environment Artists to transition gameplay blockouts into polished environments without compromising intended gameplay integrity. ## Related Videos - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [WebAssembly Revolution: Elevating JavaScript's Reach and Performance](https://www.wearedevelopers.com/videos/1149-webassembly-revolution-elevating-javascript-s-reach-and-performance) - [JavaScript? No. Java Scripts! - Scripting with Java](https://www.wearedevelopers.com/videos/2094-javascript-no-java-scripts-scripting-with-java) - [ Project Fugu: Progressive Web Apps, Superpowered](https://www.wearedevelopers.com/videos/290-project-fugu-progressive-web-apps-superpowered) - [Intermediate Bitcoin Script](https://www.wearedevelopers.com/videos/25-intermediate-bitcoin-script) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) ## Related Articles - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Where to Find Entry-Level Software Engineering Jobs](https://www.wearedevelopers.com/magazine/397-where-to-find-entry-level-software-engineering-jobs) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london)