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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Release Manager - **Company:** ZeniMax Media, Inc. - **Location:** Rockville, MD, United States - **Experience:** Experienced - **Salary:** $75,000.0 - $155,000.0 - **Contract:** Permanent contract - **Skills:** Build Automation, Microsoft Azure, Release Management, Software Engineering, Gitlab, Git Flow, Multiplatform, Jenkins - **Published:** May 31, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=5bd10cbe593a380c ## About the Role Do you have experience in Tooling?, * You have the required 5+ years of owning end-to-end releases of AAA games through first-party platforms (PlayStation, Xbox, Nintendo) and major PC storefronts (Steam) * You have hands-on experience submitting titles to major and regional age rating boards - including ESRB, PEGI, CERO, USK, ACB, IARC, ClassInd, GRAC, and CSRR - managing questionnaires, content descriptors, resubmissions, and rating certificate delivery across global markets. * You've demonstrated ownership of AAA release lifecycles across development, QA, platform partners, and publishing - from internal milestone builds and first submission through live, including flighting, and post-launch updates. * You have proven experience serving as a primary point of contact with first-party platform partners - managing submission timelines, issues, and escalations directly with Sony, Microsoft, Nintendo, and Valve. * You have a proven ability to manage risk, drive decisions, and operate effectively under time-critical release conditions. * You've owned releases that didn't go as planned and have the hard-won judgment and scar tissue to show for it. * You have a strong understanding of the software development lifecycle and deployment practices and workflows. * You have experience leveraging automation solutions and tools to streamline workflows and minimize manual effort. * You have a minimum of 2 years of experience guiding projects or teams through influence rather than direct authority. Preferred Skills: Bonus Skills * You are experienced with operating within a multi-studio or centralized release management structure, including defining team boundaries and shared workflows. * You've operated as a technical authority on release readiness while partnering closely with production and live teams. * You have a process-oriented mindset with a focus on clarity, accountability, and repeatable execution. * You have a high attention to detail paired with the ability to think systemically about end-to-end delivery. * You have familiarity with CI/CD pipelines, build automation, and release tooling (e.g., Jenkins, GitLab, Azure DevOps) - a plus, but not a substitute for platform certification expertise. ## Description Your Daily Life at Bethesda Game Studios As a Release Manager, you will… * Own the end-to-end path to live for each release or major milestone, including certification, first-party submission, ratings, and lead final go/no-go decision points. * Drive release readiness through direct ownership of dependencies, reporting, and issue escalation. Run cross-functional release readiness meetings to ensure alignment, transparency, and clear decision-making. * Track and manage release dependencies, risks, and blockers - escalate issues early, resolve them ahead of release, and provide on-call support during release windows. * Plan, schedule, and lead multi-platform releases across development, QA, operations, platform partners, and publishing teams. * Maintain release calendars, deployment plans, cutover and rollback strategies, and key documentation (runbooks, timelines, release artifacts). * Own certification and submission processes across first-party platforms - PlayStation (Sony), Xbox (Microsoft), Nintendo, and Steam - managing platform-specific requirements, ratings board submissions, and release timing with each partner. * Stay current on all first-party and ratings board requirements and proactively communicate policy and process changes to stakeholders. * Provide clear, timely status reporting on release readiness, risks, and outcomes across projects - giving stakeholders and leadership consistent visibility into release health, timelines, and trends. * Collaborate with engineering to evaluate, improve, and document build pipelines, branching strategies, and delivery systems - reducing friction, increasing stability, and ensuring releases meet compliance requirements across all platforms. * Serve as the technical owner of publishing and deployment work, including build readiness, environment coordination, submission timing, and release execution. * Maintain a centralized release repository with processes, dependencies, communication lists, release details, and archived final assets, ensuring all submissions meet first-party, ratings board, and broader compliance requirements. * Drive consistency, predictability, and continuous improvement in how we ship, using data, retrospectives, and feedback. * Support and contribute to broader studio and publishing initiatives as needed. ## Related Videos - [WeAreDevelopers LIVE - Modern DevOps for IoT Devices and More](https://www.wearedevelopers.com/videos/1805-wearedevelopers-live-modern-devops-for-iot-devices-and-more) - [The Road to MLOps: How Verivox Transitioned to AWS](https://www.wearedevelopers.com/videos/1050-the-road-to-mlops-how-verivox-transitioned-to-aws) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) - [Navigating the Corporate Jungle: Life as a Developer in a large Company](https://www.wearedevelopers.com/videos/621-navigating-the-corporate-jungle-life-as-a-developer-in-a-large-company) - [Enabling automated 1-click customer deployments with built-in quality and security](https://www.wearedevelopers.com/videos/83-enabling-automated-1-click-customer-deployments-with-built-in-quality-and-security) - [Why Git Still Matters](https://www.wearedevelopers.com/videos/100288-why-git-still-matters) ## Related Articles - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Should Tech Managers Be Developers First? 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