> Markdown version of [/jobs/ext/2726583-designer-puzzle-games](https://www.wearedevelopers.com/jobs/ext/2726583-designer-puzzle-games). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Designer - Puzzle Games - **Company:** VOODOO SAS - **Location:** Vanves, France - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** A/B Testing, Video Game Development, Data Analytics - **Published:** September 5, 2026 - **Apply:** https://startup.jobs/level-designer-puzzle-games-voodoo-io-8135147 ## About the Role * 2+ years of professional experience in game design, product specialist, Level Design or similar role in the mobile gaming industry * Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful * Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions * Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games * Strong communication skills and ability to clearly articulate design ideas to cross-functional teams * Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback * Fluent in English * Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games ## Description As a Level Designer for one of our Puzzle Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained. * Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression * Develop and iterate on game mechanics and features that enhance the core gameplay loop * Analyze player behavior, game metrics, and feedback to identify opportunities for improvement * Collaborate with engineers and artists to bring level designs and features to life * Structure, run, and monitor A/B tests to validate design decisions and optimize player experience * Balance game difficulty curves to ensure appropriate challenge and retention across all levels * Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends * Test and playtest levels and features to ensure quality and enjoyment * Contribute to the product roadmap and strategic direction for Card Factory * Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data ## Related Videos - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [PySpark - Combining Machine Learning & Big Data](https://www.wearedevelopers.com/videos/44-pyspark-combining-machine-learning-big-data) - [Bringing the power of AI to your application.](https://www.wearedevelopers.com/videos/1010-bringing-the-power-of-ai-to-your-application) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [Would You Buy Your Own HR? A Product Mindset for People Leaders](https://www.wearedevelopers.com/videos/1874-would-you-buy-your-own-hr-a-product-mindset-for-people-leaders) ## Related Articles - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data)