> Markdown version of [/jobs/ext/2726673-gameplay-animation-director](https://www.wearedevelopers.com/jobs/ext/2726673-gameplay-animation-director). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Gameplay Animation Director - **Company:** Ubisoft Entertainment. - **Location:** Montpellier, France - **Contract:** Permanent contract - **Skills:** Computer Animation, Video Game Development, Game Engine - **Published:** September 5, 2026 - **Apply:** https://startup.jobs/gameplay-animation-director-bge2-m-f-nb-ubisoft-9734594 ## About the Role You have significant experience in 3D animation in the video game industry. You have already led gameplay animation… or you are ready to step into this role. Ideally: * Experience on at least one AAA project * Strong vision for realistic or stylized animation * Minimum C1 level in English to collaborate with English-speaking colleagues. Key skills for this role Technical expertise * Strong animation background (portfolio required). * Proficiency in MotionBuilder (keyframe + mocap). * Experience with game engines and animation systems. * Understanding of gameplay and technical constraints. Why is this important? Because you will need to make artistic decisions that work within a proprietary engine. Creative sense * Strong sense of rhythm and movement. * Ability to translate a creative intention into playable animation. * Mastery of readability and impact. * Ability to propose both visual AND mechanical solutions. What will make you successful * You have a clear vision and know how to defend it. * You are demanding and inspiring. * You know how to make decisions. * You know how to listen. ## Description We are looking for our future Gameplay Animation Director who will define and embody the project's gameplay animation vision. What you will do You will work in collaboration with Creative Director Fawzi Mesmar and the other project directors. You will contribute to both vision and production. Responsibilities Vision & Artistic Direction You set the course. * Develop the gameplay animation vision * Define animation intentions: style, rhythm, readability, impact, fluidity. * Propose an animation artistic direction consistent with the targeted gameplay experience * Produce key documents: animation vision, briefs, guidelines, workflows, references. * Interpret the Artistic Director's vision and translate it into concrete animation proposals. * Design visual and mechanical intentions independently, without intermediaries. * Drive the development of innovative gameplay animation solutions. You are the guarantor of consistency between animation and player experience. Production & Quality You ensure excellence. * Supervise the creation and integration of in-game animations in collaboration with the supervisor * Ensure the quality and consistency of animations: character, dynamism, gameplay readability. * Validate deliverables: prototypes, final animations, polish. * Collaborate with Game Designers and the Gameplay team to guarantee excellent feel and strong character responsiveness. Every animation must serve the game. Leadership & Collaboration You build a culture. * Inspire, guide, and support animators, in collaboration with the lead and the supervisor * Develop a strong animation culture: support, constructive feedback, mentoring. * Collaborate with other departments: Art, Tech Anim, Design, Narrative, Audio. * Actively participate in gameplay and creative decisions. You create a demanding and ambitious environment. Documentation & Communication * Produce clear, structured, and visual documents enabling the team to effectively execute the vision. * Ensure smooth, structured, respectful communication adapted to all stakeholders. ## Related Videos - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [Live Coding an Augmented Reality Game with WebXR](https://www.wearedevelopers.com/videos/199-live-coding-an-augmented-reality-game-with-webxr) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Promotion Interview Questions: How to Answer and Get the Job](https://www.wearedevelopers.com/magazine/413-promotion-interview-questions-how-to-answer-and-get-the-job) - [How to Respond to the “Why Do You Deserve a Promotion?” Question](https://www.wearedevelopers.com/magazine/416-how-to-respond-to-the-why-do-you-deserve-a-promotion-question) - [How to Write a CV and Interview if You Don't Fully Qualify For The Job](https://www.wearedevelopers.com/magazine/183-how-to-write-a-cv-and-interview-if-you-don-t-fully-qualify-for-the-job) - [How to Answer the “Why Should We Hire You” Interview Question](https://www.wearedevelopers.com/magazine/321-how-to-answer-the-why-should-we-hire-you-interview-question)