> Markdown version of [/jobs/ext/2733994-technical-game-designer-rainbow-six-mobile](https://www.wearedevelopers.com/jobs/ext/2733994-technical-game-designer-rainbow-six-mobile). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Technical Game Designer - Rainbow Six Mobile - **Company:** Ubisoft, Inc. - **Location:** United States (Remote available) - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Software Debugging, Programming Tools, Performance Tuning, Unreal Engine - **Published:** September 5, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/phq0wryzmd ## About the Role * Experience working as a Game Designer, Level Designer, or in a similar gameplay-focused role * Experience using game editors, development tools, or systems design workflows * Understanding of gameplay systems in engines such as Unity, Unreal Engine, or similar technologies * Ability to produce clear and structured documentation * Familiarity with AI behaviors, gameplay tuning, balancing, or debugging workflows * Interest in tactical shooters, multiplayer experiences, or live-service games * Ability to communicate technical concepts clearly to multidisciplinary teams * Collaborative, organized, and solution-oriented approach to problem solving ## Description As a Technical Game Designer on Rainbow Six Mobile at Ubisoft Montréal, you will support the creation and implementation of bots' AI gameplay systems and technical design elements that contribute to engaging and balanced player experiences. Working within a multidisciplinary production team, you'll collaborate closely with designers and programmers to support bot behaviors, gameplay mechanics, operators, tutorials, and singleplayer missions while helping ensure gameplay systems remain clear, stable, and fun for players. What You'll Do * Create and maintain design documentation related to bot behaviors, gameplay systems, and operator features * Support the implementation of new operators, gameplay mechanics, and systemic design elements * Collaborate with programmers, technical designers, and other specialists to validate gameplay features and balancing values * Use debugging tools to validate bot navigation and ensure alignment with intended AI design * Participate in gameplay balancing and tuning activities with the wider team * Test and validate new gameplay features and tools before deployment * Provide feedback on workflows, tools, and technical methods to support production improvements * Support the creation of operator tutorials and singleplayer missions that help players understand gameplay mechanics * Contribute to gameplay prototyping and technical implementation tasks within the design team * Communicate technical and gameplay information clearly across disciplines ## Related Videos - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Using AI Without Losing Your Skills](https://www.wearedevelopers.com/videos/2045-using-ai-without-losing-your-skills) - [AI Pair Programming with GitHub Copilot at SAP: Looking Back, Looking Forward!](https://www.wearedevelopers.com/videos/1546-ai-pair-programming-with-github-copilot-at-sap-looking-back-looking-forward) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree)