> Markdown version of [/jobs/ext/2736985-associate-game-designer](https://www.wearedevelopers.com/jobs/ext/2736985-associate-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Associate Game Designer - **Company:** Activision Blizzard, Inc. - **Location:** Irvine, CA, United States - **Experience:** Experienced - **Salary:** $50,814.0 - $93,995.0 - **Contract:** Temporary contract - **Skills:** C Sharp (Programming Language), Video Game Development, Game Engine, Python (Programming Language), Lua (Scripting Language) - **Published:** September 5, 2026 - **Apply:** https://startup.jobs/associate-game-designer-encounters-world-of-warcraft-970-king-shared-services-sl-9889265 ## About the Role * Bachelor's degree or equivalent practical experience * Two years' experience working in a design role for live games or in an equivalent performance-driven professional setting * Significant experience playing World of Warcraft dungeon and raid content * Experience building games or mods in modern game engines e.g. Unreal, Unity, Godot, etc. Knowledge & Skills * Demonstrated skill using at least one game editor for a modern game engine * Demonstrated ability to write scripts, code, or queries using at least one computer language (e.g. C#, Lua, Python) * Knowledge of professional game development best practices and development roles * A high standard of oral and written professional communication skills, including the ability to document work effectively and lead professional meetings/discussions ## Description Blizzard Entertainment is looking for a talented and enthusiastic Associate Game Designer for the World of Warcraft team. As an Associate Encounter Designer for the World of Warcraft team you will contribute to the development of raid, dungeon, delve, and outdoor world content by designing and implementing engaging creature combat. You must have a passion for telling compelling stories and excel at crafting them through the medium of gameplay mechanics. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this position is Irvine, CA. Responsibilities: Priorities can often change while working on a live game, so this role includes, but is not limited to, the following responsibilities: * Populate the world of Azeroth with creatures and bring them to life through combat behaviors * Translate loose content ideas into formalized design pitches to be shared with design peers and collaborators across multiple disciplines * Iterate effectively while working on both short and long-term design projects using a modern game editor * Interpret and incorporate feedback on your content from a variety of sources, including players, peers, quantitative reports, and design leadership * Empathize with a broad spectrum of player types to build encounters that provide an appropriate amount of challenge for different audiences * Maintain a strong understanding of modern World of Warcraft combat and encounter design * Meet target dates and work proactively with production to prioritize and balance your workload * Communicate proactively across the development team to collaborate with peers in many other sub-disciplines ## Related Videos - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [A Lifetime in Games: The Past, Present and Future of the Industry](https://www.wearedevelopers.com/videos/202-a-lifetime-in-games-the-past-present-and-future-of-the-industry) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) ## Related Articles - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer)