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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Level Designer - 3D Unity (Sled Surfers) - **Company:** CrazyLabs - **Location:** Berlin, Germany (Remote available) - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Unity 3d, Business Analytics Applications, Data Analysis, Spreadsheets, Data Analytics - **Published:** September 6, 2026 - **Apply:** https://www.adzuna.de/details/5872130296 ## About the Role * An experienced Level Designer with strong level design skills in 3D environments * Ready to work on hybrid casual titles with millions of daily users and their own player communities * A strong believer in teamwork * Not afraid of innovation and learning new tools on the go * Approaching your work with joy and genuine curiosity, * At least 3 years of level design experience in a mobile F2P studio or gaming company, with a focus on casual or hybrid-casual games and hands-on 3D level design in Unity 3D. * Proven ability to conceptualize, create, implement, and manage complex level-design projects, level creation and balancing, using relevant tools and technologies in a fast-paced environment. * Strong F2P mindset and experience using KPIs, analytics, spreadsheets, and analytical tools to make data-driven design and balancing decisions. * Excellent written and verbal communication skills in English, with the ability to present complex ideas clearly and maintain detailed design documentation. * Broad knowledge of the gaming market and current trends, with a strong passion for casual and hybrid-casual mobile games. * Strong empathy and the ability to understand the needs, motivations, and experiences of the target audience. * Experience using AI tools for game and level design, prototyping, balancing, and data analysis Advantage * 3+ years of experience specifically on Hybrid/Casual Puzzle games ## Description * Design new game mechanics and content from concept through implementation, as well as engaging levels, missions, and experiences using Unity3D and internal tools. * Define level structure, sequencing, and difficulty progression to create an engaging player journey. * Balance and maintain the levels, level funnels, and player journeys * Design, support, analyze, and improve live ops events to increase player engagement and meet business goals. * Analyze game metrics, KPIs, market trends, playtest results, team input, and community feedback to identify improvement opportunities. * Collaborate with Product Owners and Data Analysts to define requirements, evaluate performance, and improve key game KPIs. * Create and maintain clear design documentation, including level layouts, briefs, flowcharts, and feature specifications. * Participate in key production reviews, design reviews, and development milestones. * Contribute creative ideas and design leadership within an agile, multidisciplinary team. * Continuously research industry trends, best practices, and emerging game and level design techniques and technologies. ## Related Videos - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Data Science in Retail](https://www.wearedevelopers.com/videos/586-data-science-in-retail) - [Reality and Beyond: Coding a Drone Using {Unity 3D .NET} and ChatGPT AI!](https://www.wearedevelopers.com/videos/702-reality-and-beyond-coding-a-drone-using-unity-3d-net-and-chatgpt-ai) - [Launching a marketplace on-time: A lesson in taking shortcuts using spreadsheets!](https://www.wearedevelopers.com/videos/477-launching-a-marketplace-on-time-a-lesson-in-taking-shortcuts-using-spreadsheets) - [The Innovation Formula: Fast Prototyping, Data Analysis, and Real User Insights](https://www.wearedevelopers.com/videos/1421-the-innovation-formula-fast-prototyping-data-analysis-and-real-user-insights) - [From Global Capability Centers to AI-Powered Command Centers](https://www.wearedevelopers.com/videos/100096-from-global-capability-centers-to-ai-powered-command-centers) ## Related Articles - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [Find a Developer Job: 12 Best Job Sites For Developers](https://www.wearedevelopers.com/magazine/165-find-a-developer-job-12-best-job-sites-for-developers) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents)