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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal Game Designer (Balancing) - Portfolio Midcore Games - **Company:** VOODOO SAS - **Location:** Laza, Spain (Remote available) - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Spreadsheets - **Published:** September 7, 2026 - **Apply:** https://www.buscojobs.com.es/principal-game-designer-balancing-portfolio-midcore-games-en-laza-ID-369821859 ## About the Role At least 5+ years as a Game Designer Experience working on mobile games and F2P Accountability, independence, and responsibility when given ownership over your work Good sense of gameplay experience, and special attention to details Communication skills in English, both written and verbal Passionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every day Expert in spreadsheet or similar tools Actively integrates AI tools into daily workflows to enhance productivity and efficiency ## Description About VoodooFounded in ****, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control, Hole.io, Paper.io2, alongside popular apps such as BeReal and Wizz.This position is fully remote as long as you can work within CET ±5h CET.TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games, we are currently working onEpic Plane Evolution,Archery Clash&Gear Fight.The studio is also working onBall BlastandSniper Siege.RoleWe are seeking an experienced Game Designer specializing in game balance and systems tuning, who is deeply passionate about mobile games and wants to create the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.You will:Architect systems for long-term retention and monetization, integrating LiveOps strategies and sustainable economy systems natively into the game designDesign, simulate, and balance complex in-game economies,building spreadsheet models to forecast player progressionPitch and implement big features to the team, deconstructing them into smaller componentsOwn game balancing, pace, feel on different titlesBe able to deconstruct and analyze mobile games mechanicsAlways back up your ideas with available data pointsProfileAt least 5+ years as a Game DesignerExperience working on mobile games and F2PAccountability, independence, and responsibility when given ownership over your workGood sense of gameplay experience, and special attention to detailsCommunication skills in English, both written and verbalPassionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every dayExpert in spreadsheet or similar toolsActively integrates AI tools into daily workflows to enhance productivity and efficiencyBenefitsBest-in-class compensationOther benefits according to the country you reside ## Related Videos - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Edit Your Future: Queerverse Radical AI](https://www.wearedevelopers.com/videos/909-edit-your-future-queerverse-radical-ai) - [Launching a marketplace on-time: A lesson in taking shortcuts using spreadsheets!](https://www.wearedevelopers.com/videos/477-launching-a-marketplace-on-time-a-lesson-in-taking-shortcuts-using-spreadsheets) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [AI is dead, long live AK](https://www.wearedevelopers.com/videos/1093-ai-is-dead-long-live-ak) - [From Global Capability Centers to AI-Powered Command Centers](https://www.wearedevelopers.com/videos/100096-from-global-capability-centers-to-ai-powered-command-centers) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift)