> Markdown version of [/jobs/ext/2797291-senior-gameplay-programmer](https://www.wearedevelopers.com/jobs/ext/2797291-senior-gameplay-programmer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Gameplay Programmer - **Company:** Warner Media, LLC. - **Location:** London, UK (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, JIRA, C++ (Programming Language), Code Review, Software Engineering, Unreal Engine - **Published:** September 8, 2026 - **Apply:** https://www.collegerecruiter.com/job/2840675648-senior-gameplay-programmer ## About the Role * Experience developing gameplay systems using C++, including areas such as AI, navigation, and combat systems. * Understanding of modern gaming platforms and experience developing software for one or more of them. * Experience contributing to the development and successful delivery of a commercial game title, preferably within a AAA environment. * Strong game design skills, with the ability to demonstrate your approach through previous work, projects, or portfolio examples. * Ability to communicate and collaborate effectively with multidisciplinary teams. * Experience with Unreal Engine 5. * Familiarity with Rocksteady titles and design philosophies would be advantageous. ## Description * Creating, developing, and maintaining gameplay systems and features in C++. * Producing solutions to large, complex, and sometimes not well-defined gameplay problems. * Working closely and proactively with Design to come up with fun and engaging gameplay, and informing them of risks and opportunities. * Providing suggestions and feedback to other members of your team, including via code reviews. * Being a positive, active, and contributing team member taking broad responsibility for your work. * Communicating effectively with your Lead, your team, Production and other departments. * Supporting production processes, including backlog review, task estimation and breakdown, and Jira ticket management. * Following, and championing development best practices. ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Are Code Reviews Worth It? Insights from 16 Years of Review Data](https://www.wearedevelopers.com/videos/1135-are-code-reviews-worth-it-insights-from-16-years-of-review-data) - [Improving quality with Agentic AI with Rovo Dev and Xray](https://www.wearedevelopers.com/videos/2005-improving-quality-with-agentic-ai-with-rovo-dev-and-xray) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) ## Related Articles - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers)