> Markdown version of [/jobs/ext/2811615-game-designer-part-time](https://www.wearedevelopers.com/jobs/ext/2811615-game-designer-part-time). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game designer (part-time) - **Company:** Cleverside - **Location:** Austria (Remote available) - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, App Store (IOS), Software Design Documents - **Published:** September 10, 2026 - **Apply:** https://www.adzuna.at/details/5877424456 ## About the Role 2+ years of commercial experience working as a Game Designer (Generalist). - Hands-on experience with Puzzle, Casual, or Hybrid Casual genres. - Experience with Level Design, including designing, tuning, and balancing game levels. - Experience owning game features from concept to implementation - from defining the concept and preparing requirements to integration and analyzing the results. - Ability to structure information and create clear, well-organized game documentation, including design documents, mechanic descriptions, feature requirements, and other relevant materials. - Confident use of AI tools in day-to-day work for analysis, idea generation and structuring, documentation, and workflow optimization. - Experience working with Unity will be a strong advantage. What is important for us in a person? - Availability to stay in touch and respond during the working day. Why do we enjoy working here? ## Description * The name of the project(s): Tidy Shelf, Square Block Jam, Hidden Object * Genres: Casual * Platforms: Mobile, iOS, Android We're an international mobile product company based in Cyprus, with a growing team of 35+ people. Since 2019, we've been creating mobile games for a global audience, combining creativity with world-class talent. Our portfolio features 15+ mobile games across iOS, Android, and the Amazon Appstore, reaching 60+ million installs and 600K monthly active users. Our games engage players, challenge their thinking, and create memorable experiences. We leverage data-driven decision-making, rapid experimentation, and scalable product strategies to build apps that perform, grow, and lead in their categories. For which tasks (responsibilities)? - Develop and document features and logic based on inputs for the team: concepts, GDDs, technical descriptions for the team, and keeping documentation up to date. - Work on Level Design: design levels, build level matrices, and establish difficulty and progression. - Work with balance tables, configs, formulas, and basic calculations. - Collect references, decompose competitors' features, and analyze similar mechanics used by competitors. What kind of professional are we looking for?, Opportunity to participate in exciting and diverse projects. - Low-bureaucracy environment and friendly team culture. - Opportunity to make an impact - freedom to propose ideas, drive performance, and implement your own initiatives. - Professional growth - opportunities to develop skills and gain experience across different verticals. What are the conditions and bonuses? ## Related Videos - [The Dark Corners of Kotlin Multiplatform](https://www.wearedevelopers.com/videos/100143-the-dark-corners-of-kotlin-multiplatform) - [Edit Your Future: Queerverse Radical AI](https://www.wearedevelopers.com/videos/909-edit-your-future-queerverse-radical-ai) - [Humanizing Your Documentation](https://www.wearedevelopers.com/videos/476-humanizing-your-documentation) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Unsolved mysteries between Usability and Accessibility in iOS](https://www.wearedevelopers.com/videos/737-unsolved-mysteries-between-usability-and-accessibility-in-ios) - [How AI is shaping our games](https://www.wearedevelopers.com/videos/995-how-ai-is-shaping-our-games) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Austria – the most livable place for software developers?](https://www.wearedevelopers.com/magazine/20-austria-the-most-livable-place-for-software-developers) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline)