> Markdown version of [/jobs/ext/2834947-capture-artist](https://www.wearedevelopers.com/jobs/ext/2834947-capture-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Capture Artist - **Company:** PlayStation - **Location:** San Diego, CA, United States (Remote available) - **Salary:** $52,000.0 - $72,800.0 - **Contract:** Temporary contract - **Skills:** Adobe Premiere Pro, Computer Literacy, Software Debugging, Video Game Development, Software Engineering - **Published:** September 10, 2026 - **Apply:** https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6178395004 ## About the Role We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content. The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition, and can work efficiently in a fast-paced production environment., * Experience working with debug builds and camera controls. * General computer proficiency on Mac and PC. * Familiarity with Adobe Premiere and Media Encoder a plus. * Excellent attention to detail and ability to follow creative direction. * Strong organizational and asset management skills. * Ability to manage multiple projects and deadlines simultaneously. * Comfortable working in a collaborative, fast-paced environment. * Team player with a positive and productive attitude. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. ## Description * Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios. * Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences. * Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements. Technical Operations * Work with debug game builds and capture hardware. * Operate various recording devices to capture gameplay. * Configure and manage recording settings to meet project specifications. * Troubleshoot game builds, hardware, and software issues. * Maintain organization of captured assets, including proper naming conventions and file management. Collaboration * Work closely with Producers, Creative Directors, Game Developers, Marketing, and Editorial teams to fulfill content requests. * Participate in capture planning sessions and creative reviews. * Communicate progress, challenges, and asset status to stakeholders. Asset Management * Organize captured assets and distribute to editorial personnel both on-site and remote. * Maintain accurate records of builds, capture settings, and content requests. * Ensure all deliverables meet quality and technical standards. ## Related Videos - [Tackling the Risks of AI - With AI](https://www.wearedevelopers.com/videos/1690-tackling-the-risks-of-ai-with-ai) - [Using AI Without Losing Your Skills](https://www.wearedevelopers.com/videos/2045-using-ai-without-losing-your-skills) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [AI vs Recruiters and Applicants, Turmoil in the Games Industry, What to Put on a CV](https://www.wearedevelopers.com/videos/1363-ai-vs-recruiters-and-applicants-turmoil-in-the-games-industry-what-to-put-on-a-cv) - [What I learned as a developer from accidents in space](https://www.wearedevelopers.com/videos/642-what-i-learned-as-a-developer-from-accidents-in-space) - [Fireside Chat with Lea](https://www.wearedevelopers.com/videos/551-fireside-chat-with-lea) ## Related Articles - [Tool Showcase: Snapzy](https://www.wearedevelopers.com/magazine/768-tool-showcase-snapzy) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [Jobs in Tech: The State of the European Market](https://www.wearedevelopers.com/magazine/575-jobs-in-tech-the-state-of-the-european-market) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming)