> Markdown version of [/jobs/ext/2835870-senior-game-designer](https://www.wearedevelopers.com/jobs/ext/2835870-senior-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Game Designer - **Company:** GAMES DINE - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Video Game Development, Game Engine, Iterative and Incremental Development - **Published:** September 10, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pj2b79qkti ## About the Role * Strong experience in Game Design and Level Design, including ownership of features or levels from concept to release. * Hands-on background in Game Development, working with multidisciplinary teams to implement and polish gameplay. * Practical experience designing for Console platforms, with understanding of platform-specific constraints and player expectations. * Practical experience designing for Mobile Games, including knowledge of mobile UX, engagement, and retention principles. * Ability to create clear design documentation, communicate ideas effectively, and provide constructive feedback to peers. * Comfort with iterative development, playtesting, and data-informed design decisions. * Experience using common game engines and design tools (e.g., Unity, Unreal, in-house editors) is highly beneficial. * Previous work as a mid-level or senior designer on at least one shipped title is strongly preferred. * Strong analytical and problem-solving skills, with attention to detail and a focus on player experience. * Ability to work on-site in Hanoi and collaborate effectively in a diverse, inclusive team environment. ## Related Videos - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [From Loops to Lightning: .NET with SIMD](https://www.wearedevelopers.com/videos/2068-from-loops-to-lightning-net-with-simd) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) ## Related Articles - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games)