> Markdown version of [/jobs/ext/2843423-software-engineer-machine-bootstrap](https://www.wearedevelopers.com/jobs/ext/2843423-software-engineer-machine-bootstrap). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer - Machine Bootstrap - **Company:** Roblox - **Location:** San Mateo, CA, United States - **Experience:** Expert - **Salary:** $196,750.0 - $243,290.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Artificial Intelligence, Computing Platforms, Intelligent Platform Management Interface, BIOS, C++ (Programming Language), Cloud Computing, Dynamic Host Configuration Protocol, Distributed Systems, Firmware, Messaging Application Programming Interface, AI Infrastructure, Information Technology, Bare Metal, Roblox, Hardware Infrastructure, Programming Languages - **Published:** September 11, 2026 - **Apply:** https://careers.roblox.com/jobs/8148696?gh_jid=8148696 ## About the Role * 4+ years of experience with strong expertise in distributed systems and infrastructure. * Bachelor's degree in computer science or equivalent field * Strong proficiency in Go, C/C++, Rust or other system level programming languages. * Experience building and operating large-scale distributed systems that other engineering teams depend on. * Familiarity with bare-metal concepts (PXE/iPXE, DHCP, BMC/IPMI/Redfish, OS imaging) is a plus; deep low-level systems experience is a bonus, not a requirement. * Interest in modern server hardware including GPU servers, AI accelerators, and cloud infrastructure. * A track record of building high-performance automation at fleet scale and reducing toil through developer-friendly APIs. ## Description As a Senior Software Engineer on the Fleet Management team, you will lead the systems that provision and rebuild Roblox's global fleet across bare metal and cloud. This team owns provisioning, and MAPI, the global Machine API that turns raw capacity into production-ready infrastructure in minutes, across hundreds of thousands of machines on-prem and cloud environments, including new GPU and new AI infrastructure. You will shape the technical direction for this critical compute platform and unify diverse hardware and environment-specific workflows behind MAPI and drive large-scale maintenance operations like firmware updates and hardware tuning. You will: * Lead the Machine Bootstrap pod in building and evolving provisioning and fleet management at massive scale. * Ship fleet-wide maintenance operations (BIOS updates, firmware updates, configuration changes) to hundreds of thousands of machines through MAPI. * Drive best-in-class provisioning performance, minutes to fully rebuild a machine from scratch. * Evaluate and integrate new hardware platforms including GPU servers and AI accelerators into the provisioning pipeline. * Collaborate across Compute, Networking, and Cloud teams on the full machine lifecycle from rack-and-stack to production. ## Related Videos - [10M Data Records Lost, Underwater Computing, and Psychedelic Fish - Matthias Geniar](https://www.wearedevelopers.com/videos/1908-10m-data-records-lost-underwater-computing-and-psychedelic-fish-matthias-geniar) - [Playing Pong on a shoulder press machine](https://www.wearedevelopers.com/videos/100140-playing-pong-on-a-shoulder-press-machine) - [Robots are coming into the wild! 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