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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unity Developer (Rendering & Graphics) - **Company:** Excel Driver Services, LLC - **Location:** United States - **Contract:** Permanent contract - **Skills:** Computer Animation, Application Programming Interfaces (APIs), C Sharp (Programming Language), Profiling, Code Review, Digital Rendering, Scrum Methodology, Visual Systems, WebGL, State Machines, Industrial Software, Multiplatform, Software Version Control, Data Pipelines - **Published:** September 11, 2026 - **Apply:** https://www.thejobnetwork.com/job/f6ab9fd1-975c-47a9-b954-e9dbd022cb4d/unity-developer ## About the Role Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage - HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes - URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets - Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP - Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints - Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters - Playables - API for code-driven, graph-based animation control with lower overhead - C# for game programming - Plastic - version control, branching, code reviews, collaborative workflows - Ability to communicate technical tradeoffs clearly with the rest of the team WHAT WE'RE LOOKING FOR - Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics - Can articulate why something looks right, not just that it does - Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints - Reliable and accountable consistent effort and attitude in the workplace - Reads existing architecture before writing new systems - Works well both independently and within a team NICE TO HAVE - Experience with multi-display or multi-camera rendering setups - Background in simulation, architectural visualization, or industrial software - Familiarity with Quest 3 / Android GPU tile-based rendering constraints - Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions) - Experience with CI/CD pipelines and multi-platform build targets ## Description Own the rendering and visual fidelity layer of the simulation platform - Develop custom URP render features, shader workflows, and post-processing pipelines - Build and maintain weather, lighting, and environmental systems that respond to scenario conditions - Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL - Collaborate with the physics and architecture team to integrate visual systems cleanly into the application - Participate in team meetings, sprint planning, and code reviews - Contribute to documentation and help establish visual quality standards for the platform ## Related Videos - [Rendering Design Software in the Browser at Penpot](https://www.wearedevelopers.com/videos/1353-rendering-design-software-in-the-browser-at-penpot) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Profiling Symfony & PHP apps with Blackfire](https://www.wearedevelopers.com/videos/265-profiling-symfony-php-apps-with-blackfire) - [Are Code Reviews Worth It? Insights from 16 Years of Review Data](https://www.wearedevelopers.com/videos/1135-are-code-reviews-worth-it-insights-from-16-years-of-review-data) - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [Enhancing Workload Security in Kubernetes](https://www.wearedevelopers.com/videos/356-enhancing-workload-security-in-kubernetes) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [How We Built a Worry-Free System That Runs for 10+ Years – And What We’d Do Again](https://www.wearedevelopers.com/magazine/751-how-we-built-a-worry-free-system-that-runs-for-10-years-and-what-we-d-do-again) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games)